Action Jack's sound effect thread


#161

Trying to pin down the specifics on enemy death crunches.

STATUS: Liked, except for about two of them. None presently implemented.


Crunch-Test4.wav (44.1 KB)

Crunch-Test7.wav (52.1 KB)

Crunch-Test8.wav (56.1 KB)

Crunch-Test9.wav (39.1 KB)

Crunch-Test10.wav (36.1 KB)

Crunch-Test11.wav (32.1 KB)

Crunch-Test12.wav (48.1 KB)


#162

Death on spikes.


Death-Spikes.wav (121.1 KB)


#163

Better death on spikes.

Well, relatively-speaking. I don’t suppose there’s such a thing as good OKAY YOU GET THE POINT.

Um… that wasn’t supposed to be a pun. I’m not that sharp.

That was supposed to be pun. So I’m that sharp.

Just… download the sound already.

STATUS: Liked, but not presently implemented.


Death-Spikes2.wav (121.1 KB)


#164

You and your barbed humour. :smiley:


#165

Tacky guys. Just tacky. ::slight_smile:


#166

Oh, go stick it up your ass :stuck_out_tongue:


#167

… Awkward. You could hear a pin drop. GET TO THE POINT ALREADY


#168

“Get the point” was the pun that started this nonsense.

He bumps… he sets… he SPIKES!!!


#169

… PRICK. LMAO


#170

Ouch. Such language! Just hearing it is piercing my ears!


#171

A loop for the machinations of retractible spikes returning to their… spike-slots.


SpikeRetractLoop.ogg (20.2 KB)


#172

Another sound for the thwumps smashing into the ground.

STATUS: Implemented in-game.


Thwump-Slam1.wav (74.1 KB)

Thwump-Slam2.wav (77.1 KB)

Thwump-Slam3.wav (53.1 KB)

Thwump-Slam4.wav (74.8 KB)

Thwump-Slam5.wav (64.1 KB)

Thwump-Slam6.wav (72.2 KB)

Thwump-Slam7.wav (60.2 KB)


#173

I know I already did a clock-ticking sound, but we’ve got multiple clock models. So here’s another.


ClockAntiqueTickingLoop.ogg (143.0 KB)


#174

Thwumps also need a sound for being winched back up into the air. Here’s an offering, and then the same offering at a lower pitch.

Also, a sound of a mechanical device locking into place, though this one might be more useful for the retractable spikes.

STATUS: In process of implementing a shorter version of gears-winding-pitch-down.wav for thwumps. Others not implemented.


Gears-Winding-Pitch-Down.wav (296.4 KB)

Gears-Winding.wav (305.1 KB)

Mechanical-Click.wav (31.1 KB)


#175

Some heavy stone impacts.

STATUS: Declined.


Rock-Monster-Footstep1.wav (88.1 KB)

Rock-Monster-Footstep2.wav (106.1 KB)

Rock-Monster-Footstep3.wav (89.1 KB)

Rock-Monster-Footstep4.wav (96.1 KB)


#176

Some footstep slides for hollow wood surfaces, like bridges. Varying amounts of creakery.

STATUS: Implemented in-game.


Footstep-slide-wood1.wav (25.1 KB)

Footstep-slide-wood2.wav (35.1 KB)

Footstep-slide-wood3.wav (27.6 KB)

Footstep-slide-wood4.wav (21.1 KB)

Footstep-slide-wood5.wav (18.1 KB)

Footstep-slide-wood6.wav (21.6 KB)

Footstep-slide-wood7.wav (24.1 KB)

Footstep-slide-wood8.wav (22.6 KB)

Footstep-slide-wood9.wav (24.1 KB)

Footstep-slide-wood10.wav (34.6 KB)


#177

And a few more.

STATUS: Implemented in-game.


Footstep-slide-wood11.wav (21.4 KB)

Footstep-slide-wood12.wav (28.8 KB)

Footstep-slide-wood13.wav (24.1 KB)


#178

Sliding footfalls for stone.

STATUS: Implemented in-game.


Footstep-slide-stone1.wav (28.1 KB)

Footstep-slide-stone2.wav (26.6 KB)

Footstep-slide-stone3.wav (28.6 KB)

Footstep-slide-stone4.wav (26.1 KB)

Footstep-slide-stone5.wav (29.1 KB)

Footstep-slide-stone6.wav (20.1 KB)

Footstep-slide-stone7.wav (18.1 KB)

Footstep-slide-stone8.wav (22.1 KB)

Footstep-slide-stone9.wav (26.6 KB)

Footstep-slide-stone10.wav (26.6 KB)


#179

You know, I’m running out of variations on "You’ve been busy! :o ".


#180

DDR, I have more faith in you than that. For true variety, convey that message in entirely different words. Here’s a freebie to get you started:

“Your actions have consumed time and effort that could have easily been spent toward some other purpose!”