Action Jack's sound effect thread


#181

A popping sound for kitty death.

STATUS: Implemented in-game.


Milgramen-Explode.wav (71.6 KB)

Milgramen-Explode2.wav (70.1 KB)

Milgramen-Explode3.wav (60.6 KB)

Milgramen-Explode4.wav (53.1 KB)

Milgramen-Explode5.wav (57.1 KB)


#182

Not really sure how to classify this sound, but I like it. Perhaps for the machines that spawn Milgram Pods or Milgram Blocks?

STATUS: Variation #1 implemented in-game for Milgram Pod Launcher, now named milgram-pod-spawn1.wav.


Metal-Vibration1.wav (47.6 KB)

Metal-Vibration2.wav (50.6 KB)

Metal-Vibration3.wav (48.6 KB)

Metal-Vibration4.wav (39.9 KB)

Metal-Vibration5.wav (48.6 KB)


#183

A loop for gears turning, for those moving platforms in Seaside area. The ones that are just planks hanging from ropes.

STATUS: Implemented in-game.


SqueakyGearsTurning.ogg (127.6 KB)


#184

Demo sound for a new enemy. Probably needs to be re-recorded, but just giving an impression.

STATUS: Declined.


Mushroom-Top-Pop-Scratch.wav (20.5 KB)


#185

Mushroom Footsteps.

STATUS: Implemented in-game.


Mushroom-Footstep2.wav (29.0 KB)

Mushroom-Footstep3.wav (20.9 KB)

Mushroom-Footstep4.wav (22.9 KB)

Mushroom-Footstep5.wav (28.6 KB)

Mushroom-Footstep6.wav (25.5 KB)

Mushroom-Footstep7.wav (20.9 KB)

Mushroom-Footstep8.wav (21.2 KB)

Mushroom-Footstep9.wav (20.9 KB)

Mushroom-Footstep10.wav (21.5 KB)

Mushroom-Footstep11.wav (21.7 KB)


#186

A mushroom ripping its own head off.

Gross.

A mushroom taking its top off.

There. Much better.

STATUS: Implemented in-game.


Mushroom-Rip1.wav (28.1 KB)

Mushroom-Rip2.wav (18.1 KB)


#187

oh my :o


#188

Another stab at an antiquated clock ticking.


ClockAntiqueLoop2.ogg (259.6 KB)


#189

The same, with boosted gain.


clockantiqueloop3.ogg (274.5 KB)


#190

Some creakage for the new bridges that tip and fall.

I got mixed up with my naming scheme; if the base creaking sounds are to your liking I’ll differentiate the directions by making them shift back and forth in stereo.

STATUS: Still deliberating.


Platform-Creak-LR1.wav (106.1 KB)

Platform-Creak-LR2.wav (148.4 KB)

Platform-Creak-LR3.wav (172.9 KB)

Platform-Creak-LR4.wav (188.4 KB)

Platform-Creak-RL1.wav (163.1 KB)

Platform-Creak-RL2.wav (156.1 KB)


#191

Another potential footstep for a giant creature made of rock walking on a dirt surface.

STATUS: Declined.


Rock-Monster-Footfall2.wav (37.1 KB)


#192

Another shot for those platforms in Milgram’s Castle that jut out of the background, then retract after a short period.

In case of confusion, “Out” is for when they appear, and “In” is for when they disappear.

STATUS: Implemented in-game.


Platform-Slide-In1.wav (64.8 KB)

Platform-Slide-In2.wav (72.1 KB)

Platform-Slide-In3.wav (76.3 KB)

Platform-Slide-In4.wav (76.0 KB)

Platform-slide-out1.wav (71.6 KB)

Platform-Slide-Out2.wav (82.1 KB)

Platform-Slide-Out3.wav (81.1 KB)

Platform-Slide-Out4.wav (61.3 KB)


#193

Trying out more stuff for the giant swinging chains (attached to spiky balls and platforms).

STATUS: Declined.


Chain-Swing1.wav (110.1 KB)

Chain-Swing2.wav (90.1 KB)

Chain-Swing3.wav (130.1 KB)

Chain-Swing4.wav (126.6 KB)

Chain-Swing5.wav (122.1 KB)


#194

Another sound of mushrooms regrowing their caps that takes into account the pressure it seems to demand of them.

STATUS: Implemented in-game.


Mushroom-Pop-Top-Struggle1.wav (79.4 KB)

Mushroom-Pop-Top-Struggle2.wav (70.1 KB)

Mushroom-Pop-Top-Struggle3.wav (74.5 KB)

Mushroom-Pop-Top-Struggle4.wav (72.4 KB)

Mushroom-Pop-Top-Struggle5.wav (45.1 KB)


#195

Just noticed I forgot to cut the excess buzz out of number two.

STATUS: Implemented in-game.


Mushroom-Pop-Top-Struggle2.wav (74.9 KB)


#196

A loop for a pot of water boiling over a gas stove.

STATUS: Implemented in-game.


Boiling-Pot.ogg (147.2 KB)


#197

I know this is a long shot… but my all-time favorite archetypal comical sound is “Elegant bird suddenly placed in an undignified predicament vocally expresses his displeasure regarding his newfound situation.” It beats the hell out of “Offscreen cat is afraid of unseen noisy commotion” any day.

I would love if any of these sounds were to be played whenever Frogatto swallows a finch.

But… I totally understand if that’s not the direction we’re headed.

STATUS: Awesome.


Bird-Surprised1.wav (76.1 KB)

Bird-Surprised2.wav (65.5 KB)

Bird-Surprised3.wav (76.1 KB)

Bird-Surprised4.wav (47.1 KB)

Bird-Surprised5.wav (39.1 KB)

Bird-Surprised6.wav (30.1 KB)

Bird-Surprised7.wav (40.1 KB)


#198

Lol, yeah, we’re not going in that direction ;D

On another topic, where again was that file that had the implementation/vetting status on (many/most of) these sound effects? I can’t seem to be able to find it again :-\


#199

Thrown Mushroom Caps hitting a wall.

STATUS: Liked, but not presently implemented.


Mushroom-Cap-Impact1.wav (11.4 KB)

Mushroom-Cap-Impact2.wav (13.1 KB)

Mushroom-Cap-Impact3.wav (18.6 KB)

Mushroom-Cap-Impact4.wav (10.6 KB)

Mushroom-Cap-Impact5.wav (14.4 KB)

Mushroom-Cap-Impact6.wav (11.1 KB)

Mushroom-Cap-Impact7.wav (14.8 KB)

Mushroom-Cap-Impact8.wav (13.3 KB)

Mushroom-Cap-Impact9.wav (14.1 KB)


#200

[quote=“marcavis, post:198, topic:304”]Lol, yeah, we’re not going in that direction ;D

On another topic, where again was that file that had the implementation/vetting status on (many/most of) these sound effects? I can’t seem to be able to find it again :-[/quote]

I don’t remember there being a file. At the time, I manually edited all the forum posts to specify whether the contained sounds had been implemented yet.