Action Jack's sound effect thread


#141

Background noise for the kitty factory.

STATUS: Liked, but not presently implemented.


Factory-Hammer1.wav (644.6 KB)


#142

And another, since they were too large to fit in the same forum post.

Sincerely,

-Frogatto’s number one occupier of hard disk space.

STATUS: Liked, but not presently implemented.


Factory-Hammer2.wav (696.6 KB)


#143

Okay, more cave drips.

STATUS: Liked, but not presently implemented.


Cave-Drip2.wav (172.6 KB)

Cave-Drip3.wav (219.4 KB)

Cave-Drip4.wav (179.9 KB)

Cave-Drip5.wav (154.8 KB)


#144

Miscellaneous metal pounding noise for the factory.

I could also see this being used for those spiky crushing apparatuses.

STATUS: Liked, but not presently implemented.


Factory-Pound.wav (564.6 KB)


#145

Some slides for a solid wooden floor.


Hardwood-slide1.wav (41.1 KB)

Hardwood-Slide2.wav (36.1 KB)

Hardwood-Slide3.wav (41.1 KB)

Hardwood-Slide4.wav (31.1 KB)

Hardwood-Slide5.wav (23.9 KB)


#146

Another roomtone.


OpenWindowCityNight.ogg (203.6 KB)


#147

Playing around a little bit trying to get the sound of moth dust. Since, you know, the real sound of mothdust falling is inaudible to human ears.

Here’s my first try. I’d appreciate any feedback.


Mothdust1.wav (80.1 KB)


#148

By request, another enemy crunch sound.


Enemy-Crunch2.wav (92.0 KB)


#149

So… I thought the shooting plants were shooting seeds. Apparently it’s pollen, but here you go anyway!

STATUS: Implemented in-game.


Seed-Fall1.wav (20.1 KB)

Seed-fall2.wav (19.1 KB)

Seed-fall3.wav (24.1 KB)

Seed-fall5.wav (18.1 KB)


#150

Another enemy crunch sound. A little different from the previous one, but maybe it could be used for a different enemy crunch.


Enemy-Crunch3.wav (12.3 KB)


#151

An offering for enemies burning to death.

So… a burnt offering.


Death-Burn1.wav (97.1 KB)

Death-Burn2.wav (92.1 KB)

Death-Burn3.wav (105.1 KB)

Death-Burn4.wav (108.1 KB)

Death-Burn5.wav (97.1 KB)


#152

More burnt offerings. These are all a bit variant in length and rhythm; I can do more like any of them.


Burn-Candidate1.wav (71.7 KB)

Burn-Candidate2.wav (135.6 KB)

Burn-Candidate3.wav (172.6 KB)

Burn-Candidate4.wav (126.1 KB)


#153

These are like the previous Mothdust attempt, but a little more pronounced.


Mothdust2.wav (73.6 KB)

Mothdust3.wav (62.1 KB)

Mothdust4.wav (72.1 KB)

Mothdust5.wav (66.3 KB)

Mothdust6.wav (69.6 KB)


#154

Hey! Remember Moth Dust?

No? Well, you should. It was just here. And it’s back again!


Moth-Dust-Again.wav (31.9 KB)


#155

A chain rattle.


Chain-Rattle.wav (66.5 KB)


#156

Burnt offering again.


Death-Fire.wav (121.5 KB)


#157

Hello!


Death-Fire2.wav (242.8 KB)


#158

Muuuuuh?


Death-Fire3.wav (242.8 KB)


#159

A potential pounding sound for the vertical crushing apparatuses in Milgram’s castle, henceforth referred to as “Thwumps.”

STATUS: Declined.


Thwump-Pound1.wav (154.1 KB)


#160

Another variant of a Thwump smash.

STATUS: Declined.


Thwump-Crush.wav (515.3 KB)