Action Jack's sound effect thread


#61

Got a sound for Frogatto sticking to a wall, pre-wall-jump.

STATUS: Liked, but not presently implemented.


Frogatto Wall Stick.wav (97.7 KB)


#62

Okay, the first of a bunch of jumping sounds. Gonna span a big spectrum of weights and surfaces.

STATUS: Still deliberating.


Jump Heavy Carpet 1.wav (22.1 KB)

Jump Heavy Carpet 2.wav (16.1 KB)

Jump Heavy Carpet 3.wav (15.4 KB)

Jump Heavy Carpet 4.wav (15.9 KB)

Jump Super Heavy Carpet.wav (34.4 KB)


#63

Hello again! Long time no see!

STATUS: Still deliberating.


Jump Light Carpet 1.wav (16.9 KB)

Jump Light Carpet 2.wav (21.9 KB)

Jump Light Carpet 3.wav (22.9 KB)

Jump Heavy Carpet 4.wav (15.9 KB)

Jump Light Carpet 5.wav (22.4 KB)

Jump Super Light Carpet.wav (25.6 KB)


#64

Got some footsteps for the Milgram Block.

STATUS: Implemented in-game.


Milgram Block Footstep 1.wav (9.9 KB)

Milgram Block Footstep 2.wav (11.9 KB)

Milgram Block Footstep 3.wav (10.4 KB)

Milgram Block Footstep 4.wav (9.1 KB)

Milgram Block Footstep 5.wav (11.9 KB)

Milgram Block Footstep 6.wav (7.1 KB)

Milgram Block Footstep 7.wav (10.2 KB)


#65

Ooh, here’s a nice jump surface. Yes, I know there are no canvas surfaces in Frogatto, but these sounded cool and variant enough that I went for it anyway.

STATUS: Still deliberating.


Jump Canvas Heavy 1.wav (20.4 KB)

Jump Canvas Heavy 2.wav (16.4 KB)

Jump Canvas Heavy 3.wav (23.9 KB)

Jump Canvas Heavy 4.wav (15.9 KB)

Jump Canvas Light 1.wav (25.4 KB)

Jump Canvas Light 2.wav (17.4 KB)

Jump Canvas Light 3.wav (15.4 KB)

Jump Canvas Light 4.wav (15.9 KB)

Jump Canvas Light 5.wav (23.4 KB)

Jump Canvas Light 6.wav (19.1 KB)


#66

And some of the more oddball ones…

STATUS: Still deliberating.


Jump Canvas Floppy 1.wav (16.4 KB)

Jump Canvas Floppy 3.wav (23.9 KB)

Jump Canvas Heavy Floppy.wav (22.4 KB)

Jump Canvas Heavy Floppy 2.wav (23.1 KB)

Jump Canvas Tight.wav (14.8 KB)

Jump Canvas Heavy Tight.wav (12.4 KB)

Jump Canvas Windy.wav (19.6 KB)


#67

Next up, those larvae that come out of the ceiling in the caves.

Their crawl needs two different kinds of sounds. A scrunch…


Cave Larva Scrunch 1.wav (27.9 KB)

Cave Larva Scrunch 2.wav (29.9 KB)

Cave Larva Scrunch 3.wav (13.6 KB)

Cave Larva Scrunch 4.wav (21.4 KB)

Cave Larva Scrunch 5.wav (18.6 KB)


#68

…and then an expand sound.

(I temporarily forgot what it meant to “contract.” My bad)


Cave Larva Contract 1.wav (17.9 KB)

Cave Larva Contract 2.wav (12.6 KB)

Cave Larva Contract 3.wav (16.4 KB)

Cave Larva Contract 4.wav (18.1 KB)

Cave Larva Contract 5.wav (20.1 KB)

Cave Larva Contract 6.wav (17.9 KB)

Cave Larva Contract 7.wav (19.9 KB)


#69

They should also have a distress sound while wriggling around on their backs after being spat out.

STATUS: Implemented In-Game.


Cave Larva Distress 1.wav (9.9 KB)

Cave Larva Distress 2.wav (11.4 KB)

Cave Larva Distress 3.wav (17.1 KB)

Cave Larva Distress 4.wav (12.1 KB)


#70

Then they should have separate sounds while squirming out of their hole in the ceiling, and another for landing on the ground.

STATUS: Implemented In-Game.


Cave Larva Landing Softer.wav (11.1 KB)

Cave Larva Wiggle.wav (25.6 KB)


#71

Here’s a circular saw! http://www.frogatto.com/wp-content/uploads/2012/09/circular-saw.zip

STATUS: Liked, but not presently implemented.


#72

Got a longer, more sustained fire sound for Robot Kitty’s jet thrusters.

STATUS: Liked, but not presently implemented.


Long Fire.wav (126.8 KB)


#73

It would also be cool if Robot Kitty had a special sound for taking damage. For that, I would suggest either the metallic bonk in the very first post of this thread, or this.

(Potential loudness warning, proceed with caution)

STATUS: Declined, not presently allocated.


Robot Kitty Damaged.wav (282.4 KB)


#74

It has been requested that I instead do a fuse sound for the kitties charging up their guns.

This is a fuse sound.

For the kitties charging up their guns.

STATUS: Liked, but not presently implemented.


Fuse.wav (137.3 KB)


#75

Seaside loop.

SEASIDE LOOP!!!

STATUS: Implemented in-game.


SEASIDE.ogg (205.8 KB)


#76

Another roomtone.

STATUS: Declined.


Roomtone-wooden-stairwell-window.ogg (321.1 KB)


#77

And more of 'em.

STATUS: Liked, but not presently implemented (basement).
STATUS: Declined (entryway).


Roomtone-basement.ogg (350.7 KB)

Roomtone-entryway.ogg (375.2 KB)


#78

And by request, more creaks as poor Sword Kitty struggles to get his titular sword out of the wall.

Committed.

HEY! I’m doing this one!

STATUS: Implemented in-game.

(grr…)


Sword-kitty-pull2.wav (25.1 KB)

Sword-kitty-pull3.wav (21.1 KB)

Sword-kitty-pull4.wav (13.6 KB)

Sword-kitty-pull5.wav (20.6 KB)

Sword-kitty-pull6.wav (20.9 KB)

Sword-kitty-pull7.wav (25.1 KB)


#79

Here’s an adorable little skittering sound that could be used for an enemy that takes a lot of tiny steps.

Possibly when Spear Kitties charge; their run should probably sound different from their walk.

STATUS: Declined, not presently allocated.


Skittering.wav (585.1 KB)


#80

Got some walking-on-metal noises.

STATUS: Implemented the “run” version in-game for frogatto’s walk.


Metal-footstep1.wav (27.6 KB)

Metal-Footstep2.wav (26.6 KB)

Metal-Footstep3.wav (22.1 KB)

Metal-Footstep4.wav (17.7 KB)

Metal-Footstep5.wav (17.1 KB)

Metal-Run1.wav (29.6 KB)

Metal-Run2.wav (32.3 KB)

Metal-Run3.wav (29.6 KB)

Metal-Run4.wav (26.1 KB)

Metal-Run5.wav (24.3 KB)