-professional grade graphics
-levels are designed like an unbroken narrative
The level design was so much like Wonder Boy in Monster World that I was a little disappointed to realize there were no “locked” areas/levels. It seems like this kind of feature isn’t being planned on either because each level has one entrance and one exit. This is all very fine, and in my book Frogetto is already a masterpiece, but as an avowed retro-platformer aficionado, I think adding multiple exits (which can only be reached when new powers like double jumping, tongue-grapple-swinging, etc.) would skyrocket the game into legendary status.
This game made me really happy as soon as I started playing it and I can’t wait to see how it grows. One thing that I’ve never seen in another platformer is that fact that the goodies dropped by badguys are an unlockable. This indicates that the designers are trying new things and I applaud that innovation.