A little something I’ve been working on for the past several weeks; a top-down (e.g. zelda, secret of mana, chrono trigger) style prototype in frogatto’s engine. This does not have any real gameplay, yet, there’s no fighting, no interaction, nothing but just walking around. The plan is eventually to have a highly tactical combat system somewhere between FFTactics and Chrono trigger; still a party-based rpg, but with a decent amount of strategy to it. However, this is very much a back-burner “experiment” of mine, and I’m still going to spend the majority of my time on frogatto - progress on this will be quite slow.
Note also: There are significant “things left unfinished” in this - you’ll see some obvious bugs, and the main character is a decently-animated, but faceless blue fellow. I’m not going to commit to rendering his appearance until I have his animations smoothly blocked out. Please don’t complain about what’s not done/broken. Tip of the hat to RyanReilly for my borrowing his MysticForest song.
I have only the mac build at the moment, since I can’t build for windows.
For those compiling from trunk, you can run the game with the following options:
–level-path=“data/level/rpg” --level rpg-trail2.cfg