Action Jack's sound effect thread


#221

Some vocal experiments for the Mushroom Boss.


mushroom-boss-hurt.wav (101.9 KB)

mushroom-boss-growl.wav (126.1 KB)

mushroom-boss-death.wav (210.4 KB)


#222

Operation: voiceovers that don’t have any actual words begins its experimental phase. Target 1: Village elder.


voice-elder-angry1.wav (61.1 KB)

voice-elder-angry2.wav (82.1 KB)

voice-elder-angry3.wav (69.1 KB)

voice-elder-angry4.wav (68.1 KB)

voice-elder-laugh1.wav (89.1 KB)

voice-elder-laugh2.wav (83.1 KB)

voice-elder-laugh3.wav (88.1 KB)

voice-elder-pensive1.wav (80.1 KB)

voice-elder-pensive2.wav (103.1 KB)

voice-elder-pensive3.wav (46.1 KB)


#223

More elderliness.


voice-elder-scared1.wav (46.1 KB)

voice-elder-scared2.wav (58.1 KB)

voice-elder-scared3.wav (71.1 KB)

voice-elder-scared4.wav (72.1 KB)

voice-elder-cough-once.wav (27.1 KB)


#224

Another stab at voice clips for the village elder.


voice-elder-angry5.wav (36.1 KB)

voice-elder-angry6.wav (55.1 KB)

voice-elder-story3.wav (116.1 KB)

voice-elder-story4.wav (74.1 KB)

voice-elder-laugh4.wav (62.1 KB)

voice-elder-laugh5.wav (71.1 KB)


#225

Just realized we haven’t greenlit a scared emote for the elder yet. Here are a few more…


voice-elder-scared5.wav (83.1 KB)

voice-elder-scared6.wav (73.1 KB)


#226

I found a cool sound for an unspeakable abomination lurking in the darkness. I can make more variants of this if we find a place for it. Perhaps for the mushroom boss?


lurking-horror1.wav (435.6 KB)


#227

I will admit, I really wouldn’t like to hear that in a darkened industrial space.


#228

Looking for a non-vocal sound for mushroom boss’s projectiles.


mushroom-boss-spore-shot2.wav (40.1 KB)

mushroom-boss-spore-shot1.wav (39.1 KB)


#229

Cues we need for the Moth Boss:
1] laying an egg (this happens in midair; the egg drops, and then hatches on the ground)
2] an egg hatching into a baby moth
3] the moth boss firing a mega-shot (think 2x the size of the big moths)
4] one of these mega-shots splitting into a 3-way small shot
5] some big, big wing-flapping noises

6] The possibly tough one is going to be a sudden, brutal gust of wind - he uses a wind attack to try and knock you off the fight platform.


#230

Okay, some moth boss wing flaps and maybe a nice li’l wind gust.


moth-boss-wing-flap1.wav (42.1 KB)

moth-boss-wing-flap2.wav (46.1 KB)

moth-boss-wing-flap3.wav (52.8 KB)

moth-boss-wing-flap4.wav (42.9 KB)

moth-boss-wing-flap5.wav (55.9 KB)

moth-boss-wind.wav (552.1 KB)


#231

A mutation of prior wind sound.


moth-boss-wind2.wav (552.1 KB)


#232

And another.


moth-boss-wind3.wav (552.1 KB)


#233

Okay then, this one.


moth-boss-wind4.wav (552.1 KB)


#234

Here’s a stab at some nonverbal vocals for Frogatto.

I welcome opinions from anyone and everyone. We need something that characterizes him, but doesn’t get annoying after you hear it repeatedly. We have more room to experiment with vocals for other characters, but these need to be perfect.


frogatto-thoughtful1.wav (52.1 KB)

frogatto-interested1.wav (92.1 KB)

frogatto-disgusted1.wav (55.1 KB)

frogatto-angry1.wav (62.1 KB)

frogatto-indecisive1.wav (104.1 KB)


#235

I like the first one best, I think, but they’re all pretty good. I think you’ve captured him pretty well. :smiley:

I’m just not sure if we should have vocalizations at all. They might be nice cues, but it might also be strange to have the talk animation playing on after the cue.

Just my 2?, though.


#236

Creepy-ass falling sound.


long-fall-reverb.wav (812.6 KB)


#237

Some candidates for huge metal thunks when unexploded bombshells hit the pavement.


bomb-clunk1.wav (28.1 KB)

bomb-clunk2.wav (21.8 KB)

bomb-clunk3.wav (19.8 KB)

bomb-clunk4.wav (42.4 KB)

bomb-clunk5.wav (25.7 KB)

bomb-clunk6.wav (60.6 KB)

bomb-clunk7.wav (16.1 KB)

bomb-clunk8.wav (26.1 KB)

bomb-clunk-reverb.wav (178.3 KB)

bomb-clunk-reverb-light.wav (77.1 KB)