Some bugs from ActionJack


#61

Frogatto seems to be able to collect coins with his tongue. Is this intentional? or a bug


#62

I think it’s intentional, because frogatto just generally grabs stuff with his tongue.


#63

Yes, totally intentional.
We’ve implemented this… in version 1.2, perhaps, which is why that would seem to you that it’d be a bug, but it’s just a recent development.


#64

More bugs ;D
When editing the titlescreen.cfg (I do that alot) you see to have invisible walls that cannot be seen with the editor… odd


#65

Iso tiles crash the game in the editor when I click on the tool.


#66

[quote=“Agameofscones, post:64, topic:306”]More bugs ;D
When editing the titlescreen.cfg (I do that alot) you see to have invisible walls that cannot be seen with the editor… odd[/quote]
Not a bug, it’s just that the solid parts in that level were made with code, instead of tiles.
You could search for the “solid_rect” part of the titlescreen.cfg file.


#67

I do not think this should happen… When Lighting fails in a dark area :open_mouth:



#68

You know, I really should make an ‘invisible wall’ controller. :-\


#69

If you jump, and while you’re in the air rapid-tap the tongue attack, then when you land, for as long as you keep tapping the tongue, Frogatto will move his legs as though you’re still jumping.


#70

Fullscreen mode doesn’t seem to be working on my Mac build. When I hit cmd-f, the screen goes dark and then lights back up with Frogatto still the active application but completely invisible. Hitting cmd-f a second time brings me a black screen with no window-top.



#71

Hey, did y’all know that when Frogatto’s hidden behind a wall and you use the tongue attack, his face appears for a split second?

This was the toughest screenshot I ever took :stuck_out_tongue:



#72

I’m impressed.

(For future reference, the option “–set-fps=5” makes these sort of bugs a little easier to capture.)


#73

This platform looks like it should be solid, but I fall through it.



#74

When Frogatto goes down stairs (in this case, when you’re walking across a hollow platform with downward stairs and hold the down key to walk down the stairs), he doesn’t get the diagonal-feet sprite.



#75

When bats recover from being on their backs, they shoot upwards in their “sleeping” sprite for about a second before resuming their attack pattern.



#76

So, the “use the editor in darkness and get a weird custom filter” glitch is gone, but there’s a new one in its place, albeit a bit less game-breaking.

Notice the aura of light. It’s much larger, and it’s no longer surrounding Frogatto.

Reproducible the same way as before (open the editor in a dark room, hit escape, and then go to a different map and come back), and persists in all dark areas until the game is quit.