Jesus hotdoggin christ our current map is ugly.
I’ve got a replacement that’s as done as you see in the attached pic. Of note; some of those whitecaps are animated as a particle system, and the clouds and water are moving parallax layers. The “frame” surrounds the map in-game, and allows the camera to move freely (e.g. not bumping into level-edges defined by where the art stops). If I had to actually draw enough art so the camera would never hit a wall… that would just be insane. As it is, this scale of pixelart is just gob-smackingly ridiculous.
I’m tempted to engage in scope creep to get this into the next release, since the current map really truly is one of the only embarrassing things in the game (at least, that’s actually in live usage), anymore. I figure I could get all the sketched parts of this (water, clouds, those few rock sections) done in about 20 hours.
Eventually, I’m tempted to gut the actual landmass itself, and draw something better in it’s same shape, but that’s a task for the far future.