I just finished the game for the second time, and I thought I could share my thoughts with you.
You won’t be surprised, that I like the game, as this was my second playthrough The graphics are beautiful (especially the ocean in the background in the first levels), the levels are really interesting, saving the game is well done (I played it on my own, so the problem of different savefiles didn’t occur - for a simple game like this I didn’t need multiple saves), and that “teleportation” system is just cool and simple.
I have a few minor complaints, though, but I really want to be constructive on this:
[ul][li] When I first played the game, the repetitiveness of the music in the first few screens bothered me, and I turned down the music; I thought, that there is only that one track, because the music of the title screen was the same as in Frogatto’s room, then the building, then the first outside screen, and the second outside screen. Of course it’s also my fault that I didn’t check back for new music later, but only at the second playthrough I noticed that there are more musical tracks. And most of them are quite good![/li]
[li]The “icon” of the laser gun, a small blue ball, is very similar to the standard “points” icon, a small blue cube. Sometimes, with enemies all over the place, it’s hard to tell the difference.[/li]
[li] The life powerups (to extend you max number of hearts) are, IMHO unnecessary hard to find. Ok, I’m usually not a powergamer, so perhaps it’s my laziness. But assuming someone plays through the game for the first time, that will be probably his hardest run, and it gets even harder because his max hearts are low. The experienced player will find most, or all powerups, but he’d have an easier run anyway. On the other hand, finding those powerups adds a replaying value…[/li]
[li]The powerups (laser, slow-motion, protection) are very random. Of course it’s a matter of taste, But I would have liked some kind of system, like different chances for different enemies to drop different items. (so I can “hunt down” that enemy, if I’d like a specific item) Or they could be placed in the levels, similar to the “super stars” in the Mario games. This whole problem came to my mind, when I got the laser-gun at the final boss and could beat him within 3 seconds or so…[/li]
[li] I’d find it nice to be able to roam the world after you beat the game, like talk to the few characters about how the story ended, and stuff. This is not essential, though.[/li]
[li] I also found the end story a bit weird. Ok, it breaks with the traditional “good guy vs. bad guy” theme, but I’m used to that theme in the platformers I’ve played. Rescue the Princess, free Donkey Kong, and so on… Well, I guess this is also a matter of taste.[/li]
[li]Also, there are “achievements”, but it never says how many there are, and how many I’ve got. It could say something like “Achievment 4 of 12: …”; A menu where there’s a list of my achievements could also be nice.[/li][/ul]
You see, these are the only complaints I can come up with… really minor stuff, so I can really say: great game! I even think about helping something in the community, but the best thing I can come up with are translations. Maybe I’ll give it a try.