Frogatto Soundtrack
It will be worth the wait. My g5 was just not cutting it for making the type of quality music that a game of this quality deserves, imo.
Looking @ a new imac with i7 and 8-16gb ram and itās going to affect the quality of the presentation in regards to audio in a very big way. Itās been really difficult having a computer that just wasnāt able to render things on the fly the way I wanted and I was having a lot of difficulty with lag and latency.
My PPC dual 1.8 g5 served me fairly well (7.5 years or so) but the really good sample libraries and effects requires large amounts of ramā¦ ram that I hope to have before too long.
I believe mac has a symposium around July where they announce new mac products. It is typical for such announcements to coincide with large price drops on the computers. I donāt know that I want to wait THAT long to get my computer situated solved, but I am keeping my eyes and ears peeled.
Iām afraid youāll be disappointed by WWDC in terms of iMacs; they were just updated a month ago.
Thanks for the heads up
Now is the time to buy. Nothing disappointing about getting my rig sooner rather than later.
Hey Ryan, a friend of mine recently told me to check out the music to Frogatto, and Iām glad I did. The title theme is awesome. =D One of the best new tracks Iāve heard in a year, and will remain a favorite of mine. Thank you so much for for writing it! Aside from just enjoying it as a listener, itās also inspirational to me as Iām a learning game composer.
Anyway, I have a silly question since I hadnāt been following Frogatto until recently. What was the first version of the game that this current version of the title them appeared in? Or if you donāt know that, do you happen to know year was it?
Thatās all. Thanks!
Kaleb, hello! And thanks for stopping by. I am both pleased and pleasantly surprised that youāve found this music out of the many excellent soundtracks that are out there and maybe even more amazingly, that you enjoyed it! ha. Iāve worked very hard constructing the themes for the game so itās always a pleasure when someone notices the hard work thatās been in to everything.
Iām not exactly positive in which version of the frogatto build the current theme was first introduced. There have been ā¦ LOTS! of releases. And the soundtrack has morphed time and time again that Iāve difficulty remembering with any sense of precision where and when the theme first manifested. I have been developing the theme for a few yearsā¦ sorry that probably isnāt going to help you very much. Maybe one of our other devs has a better idea?
Anyways, cheers. have a good one
Well hereās the history of that song (it is FrogattoStage1 weāre talking about, right?).
āFrogattoStage1ā is another track I much enjoy from the soundtrack. However, I was talking about āFrogattoTitleā, and I found the info here. Thanks for showing me this!
Ryan, youāre welcome. Sometimes Iāll just put on the Frogatto title theme while I go to sleep, and even though it has its upbeat parts, itās pretty relaxing overall. Thereās certainly a lot going for it.
Besides that, I have to say I also really love the first minute of āFrogattoChillā. That mood is just perfect. It reminds me of Hiroki Kikutaās work on Secret of Mana. There certainly needs to be more music like this, whether in Frogatto or elsewhere.
Haha well stick around man! Plenty more where that came from developing like a cloud storm beyond the horizon. (twiddles fingers)
Have a nice 4th!
[quote=āRyanReilly, post:30, topic:114ā]Frogatto credits theme
http://soundcloud.com/ryanreil?ly/teafortwo[/quote]
This sounds good; Iām guessing this is a rehash using the new setup?
The only caveat is that this seems to have rather strong āhigh, tinny bitsā on the harpsichord (moreso than before, I think). I think if you just ran that particular instrument through a different EQ, thisād be gold.
Thanks. I agree completely. The harpsichord would benefit from using a different sample entirely. Canāt wait until I can get my new setup working so I can retool and tinker with things a bit.
http://soundcloud.com/ryanreilly/wat
Frogatto track? Not sure what I was setting out to do except mess stuff up. Had to do something a little different to get the creative juices flowing. Kind of funky. I started out with a battle theme in mind but thisā¦
It cuts off rather abruptly at the end, but I like everything up to that point. Itās a pretty intense piece of music.
This is a very new influence. And good.
Jesus. :o
DDR does note the end is a bit abrupt, but given how the song starts, I think itās okay as a loop.
Plans and such: To prevent this forest update from creeping back into āhail mary passā territory, weāre splitting it into parts. The first one is going to have a few new levels added into our current roster, and will show off the new forest enemies Iāve made, on them. It will also have one new boss - the giant moth - and finally feature Tempo Village, in the forest. My forest exteriors should be nicely presentable, but weāre just gonna do color-shifted versions of the seaside interiors for the inside of the forest houses in this update, because itās just too crazy to try doing real forest interiors right now.
Still hoping to reasonably have this done by sometime in may. Then we can space a new update out every couple months.
So about music, then:
Outside of seaside, which Iām pretty happy with the distribution of music on, Iām going to shuffle up how we do things, because youāve made a bunch of songs that arenāt getting used. Iām gonna do this this afternoon so it bloody gets done, but I thought Iād speak it aloud here, let you make suggestions, get in on the process.
So as the forest area grows, weāll have a lot more room for different songs; Iām putting the currently unused āCrispDrumā, āDrumJazzā, and āDrumBeatā songs to use there; the existing āFrogForestā is getting used, and I finally have a place for āFrogForestVillageā. Feels like āFrogReggaeā might also fit, but that might crowd things a touch - we want time for these songs to breathe. Once we have the swamp section, Iāll also add in the associated mushroom tunes (like āDangerSwampā), but thatās gonna wait till the next release after.
The cave currently uses only āPointBreakā, and āTheWombā. Probably going to pull āTheWombā and save that for the ghostly section of the forest, and then put in āAncientCaveā āGunslingerā and āGunEtCeteraā.
Iām thinking of taking a page from castlevania and being willing to use some more upbeat stuff in the dungeon; use an eerie theme to set the mood initially, and then branch out: Iām thinking weād start with āTerrestrialFortitudeā as an intro, and follow into various usage of āPepUpā āDungeonBaroqueā, this new ā100hrtempā, possibly āFrogReggaeā Iād mentioned earlier. āSkyDrummingā might get used for a certain section, and then at the end weād cap stuff off with milgramās throne-room tunes and the epilogue.
Sounds promising. I endorse the idea.
Additionally, Not a lot of Castlevania styled tracks in the game. Might have to change that one of these daysā¦
:ā( Augh! There are a bunch of frogatto songs on SoundCloud Iām not allowed to download; just to play. Can you flag these so the public can download them?
Dunno what projects these are for, but itās probably a good idea to flag everything downloadable just in case:
Those last two are going to stay as is as they are for some different projects. Although I am fairly certain that they are for OUR projectsā¦ ermmmā¦ let me see what I can do about that.
http://soundcloud.com/ryanreilly/mushroom-boss-intro2
http://soundcloud.com/you/tracks?page=4
And unlocked. SHMUP will remain lockedā¦ for now