Frogatto Soundtrack


#181

Old piece is old… but new and improved old piece … is still old. :o

https://soundcloud.com/ryanreilly/frogattosymphfin


#182

Could you allow the piece to be downloaded?


#183

No I can’t… but I will b/c i lurves u and b/c I forgot to enable download.


#184

Got it.


#185

New theme for scenes involving frogatto or something to change tone.


#186

That’s really a nice complement to what we’ve got. This ought to fit a bunch of scenes the current songs don’t address.

Could you add a download link?


#187

I do like that one. So much better than what soundcloud played next. :slight_smile:


#188

[quote=“Jetrel, post:186, topic:114”]That’s really a nice complement to what we’ve got. This ought to fit a bunch of scenes the current songs don’t address.

Could you add a download link?[/quote]

Done deal.


#189

New Milgram theme. This one would replace the current piece we have in Milgram’s chambers at the end of the game.


#190

[quote=“RyanReilly, post:189, topic:114”]New Milgram theme. This one would replace the current piece we have in Milgram’s chambers at the end of the game.

https://soundcloud.com/ryanreilly/church-of-milgram-frogatto[/quote]

Thanks - I’ve replaced the old one with this one (it’s for milgram’s throne room, where the boss battle happens), and permanently retired the old one.

This is a massive, massive improvement. Much more deft, loses all the potentially irritating aspects of the old one (it was pretty heavy), but still has the same emotional weight. I love it. :smiley:


#191

The form of this piece, and other more recent pieces, is going to be better for the game.


#192

A few storyline segment sequences mayhap.


#193

Storyline sequence stuff is far more important at this point. Outside of spooky stuff (swamp, graveyard), we’re so loaded with stage themes right now that we really won’t need more for the next year or so.

These are awesome, btw. I love the reprise of existing stuff - very smart, very cohesive.


#194

Overture and stuff

https://soundcloud.com/ryanreilly/frogatto-overture


#195

:smiley: wicked. Loving the gosh-I-hope-they’re-bassoons-so-I-don’t-look-dumb at 1:50 or so.
Also, the quiet section around 2:40. Brilliant stuff.

Do you have any ideas about intent for this? Ideas about what it could be used for?


#196

[quote=“Jetrel, post:195, topic:114”]:smiley: wicked. Loving the gosh-I-hope-they’re-bassoons-so-I-don’t-look-dumb at 1:50 or so.
Also, the quiet section around 2:40. Brilliant stuff.

Do you have any ideas about intent for this? Ideas about what it could be used for?[/quote]

It could be used for an interior anywhere music is being overplayed, minus a cave. Let me think about that some more. I am sure there are areas of the game that would be more specific


#197

This was THE cave theme I’ve been working on.


#198

This title. I see what you did there. :stuck_out_tongue:
Diggin’ it!


#199

A remastered version of Caveness.ogg? Shit yeah. :smiley:

(If you’re curious, we’ve been using Caveness for several months now as the backing song for a whole new side-branch of cave levels. It rocks.)


#200

[quote=“Jetrel, post:199, topic:114”]A remastered version of Caveness.ogg? Shit yeah. :smiley:

(If you’re curious, we’ve been using Caveness for several months now as the backing song for a whole new side-branch of cave levels. It rocks.)[/quote]

PERFECT/ good deal