The Changelog for version 1.3 is one bit of metawork we’ll have to have ready, soon, so we may as well start writing it now.

[ul][li]Expansion and improvements to the plot and dialogue, adding new cutscenes that give you a closer look at the antagonists’ motives.[/li]
[li]Several new levels were added to the dungeon environment; with some of them being optional, there’s much more to explore now.[/li]
[li]Some new enemies to be vanquished: a red bat that’s much more tenacious than the regular ones, and the hard-hitting ninja-kitty, that has many tools at his disposal to fight you. And these are just a few examples![/li]
[li]New difficulty level: Challenging. Some enemies will be faster, hardier, smarter, or all of those put together.[/li]
[li]A better “New Game/Load Game” screen, that allows the selection of save slots.[/li]
[li]New power-up system, based on a common “mana” resource - now players can choose what powers to use at any time, if they’ve acquired them and have enough mana to use them.[/li]
[li]Two new power-ups: Fire-breath attack and an energy shot that homes in on enemies.[/li]
[li]Graphical improvements abound: ground tiles on most environments were reworked, adding better perspective, and being improved on in general.[/li]
[li]Lots of new objects show up in the foreground and background, giving more depth and diversity to each map.[/li]
[li]Many new tracks were added to the soundtrack, while most of the previous repertoire has been enhanced.[/li]
[li]A much wider and smarter usage of sound effects; now you’ll be able to notice flying enemies’ wings flapping, kitties running around, and even the sounds Frogatto make are when moving around are dependent on terrain.[/li][/ul]