Hey folks,
I couldn’t help but notice that as it stands, a few of the bosses don’t seem to be too threatening.
Mainly, the Milgram Slab. For a boss in the final area of the game, he’s kind of a pushover. He’s slow, he’s easy to dodge, he’s extremely easy to injure, and he goes down pretty quickly.
Off the top of my head, I can think of three ways to make him more of a challenge:
- If you’re standing on the ground when he does his smash attack, you get stunned.
- Harmul debris falls from the ceiling when he smashes.
- He can jump higher, allowing him to smash from further away and thus making him harder to dodge (inspiration: Bowser from SMB3).


We like trying things out though. What’s the point of running Archlinux if you can’t live on the edge once in awhile.
Feedback is always welcome, since we’re so inured to our own game we can’t really judge it’s difficulty anymore.