I couldn’t help but notice that as it stands, a few of the bosses don’t seem to be too threatening.
Mainly, the Milgram Slab. For a boss in the final area of the game, he’s kind of a pushover. He’s slow, he’s easy to dodge, he’s extremely easy to injure, and he goes down pretty quickly.
Off the top of my head, I can think of three ways to make him more of a challenge:
- If you’re standing on the ground when he does his smash attack, you get stunned.
- Harmul debris falls from the ceiling when he smashes.
- He can jump higher, allowing him to smash from further away and thus making him harder to dodge (inspiration: Bowser from SMB3).