Hello everyone,
First of all let me start by saying thanks to the developers for making a great free game like this.
I donât usually like to complain about free stuff, but sadly I am now unable to play as the game crashes instantly every time I try to load my save from the menu. The mini games still work. Unfortunately I donât remember exactly where I was when this happened, but I do know that I was in Milgramâs castle, on the stage shortly after the pancake miniboss who slams on the floor. The strangest thing about this is that the game worked perfectly well before this.
Here is the error report from the OS X problem report menu :
Process: Frogatto [7667]
Path: /Volumes/Time Machine Backups/Games/Frogatto.app/Contents/MacOS/Frogatto (Iâm running Frogatto from an external HD connected via USB, if that helps)
Identifier: com.frogatto.frogatto-mac
Version: 1.1.1 (svn revision 4999)
Code Type: X86 (Native)
Parent Process: launchd [185]
Date/Time: 2011-07-21 19:15:43.651 +0200
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
abort() called
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x90603c5a __kill + 10
1 libSystem.B.dylib 0x90603c4c kill$UNIX2003 + 32
2 libSystem.B.dylib 0x906965a5 raise + 26
3 libSystem.B.dylib 0x906ac6e4 abort + 93
4 com.frogatto.frogatto-mac 0x001b2e60 custom_object_type::get_particle_system_factory(std::string const&) const + 256
5 com.frogatto.frogatto-mac 0x001fa980 custom_object::add_particle_system(std::string const&, std::string const&) + 48
6 com.frogatto.frogatto-mac 0x002051c5 custom_object::custom_object(boost::shared_ptr<wml::node const>) + 12821
7 com.frogatto.frogatto-mac 0x0016ae70 entity::build(boost::shared_ptr<wml::node const>) + 240
8 com.frogatto.frogatto-mac 0x000cde01 level::load_character(boost::shared_ptr<wml::node const>) + 49
9 com.frogatto.frogatto-mac 0x000d2b03 level::finish_loading() + 3123
10 com.frogatto.frogatto-mac 0x000ab955 load_level(std::string const&) + 373
11 com.frogatto.frogatto-mac 0x00258c78 level_runner::play_cycle() + 5032
12 com.frogatto.frogatto-mac 0x0025b977 level_runner::play_level() + 71
13 com.frogatto.frogatto-mac 0x000aa1b6 SDL_main + 7190
14 com.frogatto.frogatto-mac 0x00003287 -[SDLMain applicationDidFinishLaunching:] + 87
15 com.apple.Foundation 0x9192ee53 _nsnote_callback + 176
16 com.apple.CoreFoundation 0x9005e793 __CFXNotificationPost + 947
17 com.apple.CoreFoundation 0x9005e19a _CFXNotificationPostNotification + 186
18 com.apple.Foundation 0x91923cf0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
19 com.apple.Foundation 0x919310fd -[NSNotificationCenter postNotificationName:object:] + 56
20 com.apple.AppKit 0x96567216 -[NSApplication _postDidFinishNotification] + 125
21 com.apple.AppKit 0x96567126 -[NSApplication _sendFinishLaunchingNotification] + 74
22 com.apple.AppKit 0x966be339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
23 com.apple.AppKit 0x966bdf59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
24 com.apple.Foundation 0x91964298 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
25 com.apple.Foundation 0x9196405c _NSAppleEventManagerGenericHandler + 228
26 com.apple.AE 0x987eff5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
27 com.apple.AE 0x987efe5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
28 com.apple.AE 0x987efd65 aeProcessAppleEvent + 197
29 com.apple.HIToolbox 0x92b2e197 AEProcessAppleEvent + 50
30 com.apple.AppKit 0x965377d2 _DPSNextEvent + 1420
31 com.apple.AppKit 0x96536dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
32 com.apple.AppKit 0x964f91f3 -[NSApplication run] + 821
33 com.apple.AppKit 0x964f1289 NSApplicationMain + 574
34 com.frogatto.frogatto-mac 0x000034c1 main + 241
35 com.frogatto.frogatto-mac 0x00002e76 start + 54
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x905c9382 kevent + 10
1 libSystem.B.dylib 0x905c9a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x905c8f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x905c8cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x905c8781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x905c85c6 start_wqthread + 30