I keep running into issues with level corruption, where individual tiles become messed up upon saving, exiting and re-opening my level. I’ve been trying to fix them, but it’s like playing whack-a-mole… they just pop up elsewhere.
I’m running [tt]Frogatto-dev-220412.exe[/tt], and I’ve attached the level I’m having problems with. If you load it up in the editor and move Frogatto around, you’ll notice inappropriate patches of dark forest leaves (maybe [tt]forest.png_leaf-silhouettes[/tt], not sure) at [tt]2944/210[/tt], [tt]3136/1184[/tt] and [tt]4000/1152[/tt]. However, upon using the tile rectangle tool and selecting the dark forest leaves texture, all the bad patches go away.
Note: I realize one of the pools seems to have two overlapping waters - just ignore that… it’s another issue I have from time to time. I haven’t had much luck deleting water controllers.
Edit: Changed the title to “tileset parallax loading bug”.
secluded_isle.cfg (70.2 KB)