As I go back and play frogatto, I am realizing there are a number of sound tasks that need to be completed. Tbh a lot of things about the soundtrack bug me atm.
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My main priority is working on eq for the sound design so that the tracks are less jarring in the higher registers and feature more warmth in the low-mid eq ranges. This is my first and foremost concern!
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The music definitely should quiet down when frogatto converses with another minor character or in a shop area. Or when the game is paused… or when you go to the status screen. It’d be a nice touch to add these effects to give the sound design a bit more polish.
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The volume of the music between Milgram’s entrance and timely exit should quickly fade to 0 … and be accompanied by a WA WA WA WAAAAAA… sound effect in between. It’d be gold! And then fade back in from 0 to regular volume level.
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Sound effects for jumping block man. I was thinking a war cry would be funny. But I think there needs to be a slightly more comedic approach to enemy noises… so I’ll keep pondering and brainstorming. (Please mention requests for sfx in this threadhttp://www.frogatto.com/forum/index.php?topic=117.0.
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Also, I feel a random (but rather urgent) need to use wilhelm sfx scream at some point in the game… maybe we can implement it when frogatto falls off a huge cliff?
Let me know if any of these accomodations are silly