Because actual story-based quests are nicer than finding a random treasure chest with a thing in it.
[06:53am] zookeeper: there'd be another kind of a "collect bugs" quest: have a big... funnel, or something, into which you must lure some bugs, like the hopping things, without killing them. [06:53am] Jetrel: that sounds... complicated. [06:55am] Jetrel: The tracking of luring them in? Easyish. The question of putting the funnel somewhere, awkward. [06:55am] zookeeper: really? i mean that you'd simply have a big'ish area with a lot of bugs, and there'd be essentially just a pit somewhere, and you'd have to lure the bugs there and have them drop in [06:55am] zookeeper: (without eating-and-spitting them, i guess, since that'd be way too easy) [06:55am] Jetrel: Yeah, that's the easy part. [06:55am] Jetrel: It's the setup that's the hard part. [06:56am] zookeeper: well, okay, something else then [06:56am] zookeeper: let's see... [06:56am] Jetrel: Since presumably mortimer would take you there and point out what he wants to do. [06:56am] Jetrel: I mean, maybe I'm being a pussy - it's doable.…
[07:09am] zookeeper: how about having to capture a very elusive enemy from a maze or something? the enemy would do its best to get as far away from you as possible (or similar), meaning that it’d be a puzzle to herd it into a net or out from the maze or whatever
[07:10am] Jetrel: Another good idea. Requires a maze, but a solid idea.
[07:10am] Jetrel: I’m gonna start a thread to track these.
[07:10am] zookeeper: like, say someone’s got a problem with their plumbing because there’s this elusive bug in there, and you have to go in and get it out
[07:15am] zookeeper: uh, this will be a bit silly, but…
[07:15am] Jetrel: silly is something advantageous about our setting. :3
[07:16am] zookeeper: someone’s balloons escaped, and you can find them somewhere high, maybe stuck in a tree. you gotta jump on the balloons to bring them back down, except that there’s a lot of birds with sharp beaks flying left and right on the way. :>
[07:16am] Jetrel: hahaha
[07:16am] Jetrel: nice.
[07:18am] zookeeper: so you have to occasionally jump off the balloons to stop their falling momentarily, etc
[07:19am] zookeeper: of course there’s also the possibility of a platformer escort quest
[07:20am] ? Jetrel hisses and makes the sign of the cross
[07:20am] zookeeper: meaning that you’re escorting an npc who walks forward at a steady pace, but can’t jump; whenever they’re at the edge of a pit, you gotta give them a push with your tongue to help them across
[07:21am] Jetrel: Or get all vore on this shit and make it an NPC you have to swallow and carry for the whole trip.
[07:22am] Jetrel: (could actually be pretty funny, played right)
[07:23am] zookeeper: well, yeah. the swallowable npc could be lighter-than-air so you have to be really careful that he won’t float away if you need to spit them out to fight some enemies
[07:23am] Jetrel: ooh
[07:32am] zookeeper: i think that’s all i’ve got to offer this time