Not sure if this is intentional or not, but on Down The RabbitHall, I can’t go backwards–once the screen has forwarded, frogatto can go backwards but the screen doesn’t move to follow him, and is this supposed to be a never ending loop of a level (without a way to die or exit or get that large coin buried in the ground for no reason) or is there something just alluding me?
This also happens on Maintenance Shaft but in a different manner. If I fall for too long the graphics just stop existing and I have frogatto against a sorta maroon screen. He can still move around for a while, as though the objects are there, just invisible, but if he keeps falling for much longer, then even the invisible objects are gone and it’s frogatto against a maroon screen…he can jump, roll over, stick his tongue out, but there’s no where for him to go, up or down.
Out of curiosity, what’s the goal/point of the arcade games?
Also happens on Wild New Wonder, and there seems to be very little difference between the two. Also, forgot to mention earlier, in all the arcade levels, and in many (if not all) of the game place levels (at least on R3772, I haven’t played yet on this build, but if it wasn’t changed it will still be there) you can occasionally hear the sound of shooting (like frogatto shooting someone) in the background even when there are no enemies on that level. I haven’t tested the sound against the sound files to double check that that’s what it is, but that’s what it sounds like. And when you’re playing the game and jumping and trying to get something, it’s very disconcerting because you think that there’s an enemy, or you hit the wrong button and it can really through you off.
The Long Haul does have the same “going back problem” the other levels have. Which is a problem when people shoot at you. But also, every time I enter the level, it’s configured differently…I’ve seen I think at least three different configurations. It’s the only arcade level that actually seems to be interesting and worthwhile playing, but the intense level of difficulty, and the fact that I can’t respawn mid-level is off-putting. Where in the other levels I tried there was no opponent and no goal, and I felt it was a bit like running around a chasing my tail–as in, I had no idea why I was doing it, this is a bit of the opposite. I can’t get nearly far enough in to see if it is just making impossible jumps and timing things perfectly and not getting shot, in which case, while I’ll want to do it, it will get really tiresome, especially if I keep starting over. The house changing every time is intriguing, but not enough for me to play endlessly until I get somewhere. And the inability to go back (especially since this isn’t just a flat out run, run, run or jump, jump, jump level) and there are multiple ways to cross the screen, some better then others and people shooting at me is a real problem here, whereas in the others, who really cares? Aside from not being able to fall and fall and fall and go whee!! The other levels are basically like going through a forest and picking berries off the trees to keep your path but the berries regenerate so your going in circles and you just keep getting more berries anyway…an inability to go back not that much of a hindrance…just go forward a little more.