[quote=“Jetrel, post:6, topic:246”][quote author=junichiro link=topic=416.msg1964#msg1964 date=1327448804]
What are the OpenGL bugs you are having problems with? I have just played through a bit of the game and haven’t had any problems.[/quote]
On some people’s screens, textures are garbaged - from at least one or two screenshots I’ve seen, it looks like they’re pointing at some bad address. Other people have reported that frogatto just won’t launch on their machines.
The beast of the matter is of course that we, ourselves, have no physical access to a machine that’s demonstrating these problems, so it’s pretty hard to even start debugging.[/quote]
I played through the whole game and I didn’t have any OpenGL related issues, and also no issues in launching the game, so I’m afraid I’m in no better a position to fix this than anyone else. Quite likely you are aware of all these ideas already, but just in the off chance this of any help:
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if someone with this issue were sufficiently motivated to help, you could look at which textures seem to have problems, and then give them a debug build which logs a load of debug information whenever those textures are loaded or displayed
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if lots of people report the same issue, you could look for a pattern in whether they are all using a certain build, whether they are all using similar graphics cards, whether they are all using a certain version of Windows, etc
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it’s also possible that these people simply have broken OpenGL drivers, or a broken install of some library, or what have you.
And again, you are likely already aware of these ideas, but in cases where the game simply refused to start:
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maybe the frogatto error log shows at what point the game fails
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maybe Windows provides some sort of error message
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at least with MSVC you can make debug builds that can provide detailed stack trace information even if the person running the program doesn’t themselves have any development tools installed