And this one is very terrible, it actually destroyed my game save
(or something like that)
BUG 6. If you have a save state in a slot, and then you create a new game file and save it to another of the slots, then quit (to the main menu) and try to load the first save, you get the following ERROR, rendering the older save unavailable:
…/Frogatto//save.cfg PARSE ERROR: : line 2651 col 8: Repeated attribute: 0
…/Frogatto//save3.cfg PARSE ERROR: : line 2651 col 8: Repeated attribute: 0
SET SAVE FILE PATH TO …/Frogatto//save3.cfg
START LOAD LEVEL
in level constructor…
…/Frogatto//save3.cfg PARSE ERROR: : line 2651 col 8: Repeated attribute: 0
building…7731
done building…7731
LAYER -20 BUILT 0 tiles
LAYER -15 BUILT 11275 tiles
LAYER -12 BUILT 0 tiles
LAYER -10 BUILT 11343 tiles
LAYER -8 BUILT 0 tiles
LAYER -7 BUILT 3 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 3 BUILT 0 tiles
LAYER 4 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 11 BUILT 0 tiles
LAYER 13 BUILT 0 tiles
LAYER 20 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 45 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 51 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
done building tile_map…8112
done level constructor: 522
DESERIALIZED: 1f14800
DESERIALIZED: 20f2600
DESERIALIZED: 2109800
DESERIALIZED: 2109c00
DESERIALIZED: 2146c00
DESERIALIZED: 4cca600
DESERIALIZED: 4ccac00
DESERIALIZED: 4ccb200
DESERIALIZED: 4ccb800
DESERIALIZED: 4ccbe00
DESERIALIZED: 11b7f200
DESERIALIZED: 11b80400
DESERIALIZED: 11be7e00
DESERIALIZED: 11be8400
DESERIALIZED: 244fd400
DESERIALIZED: 29212000
DESERIALIZED: 2b645a00
ERROR: In object at …/Frogatto//save3.cfg 4097 (column 4) attribute for “x_schedule” was “2118,2116,2114,2112,2111,2110,2109,2109,2109,2109,2108,2109,2109,2109,2109,2110,2111,2112,2114,2116,2118,2120,2122,2124,2125,2126,2127,2127,2127,2127,2128,2127,2127,2127,2127,2126,2125,2124,2122,2120”, which is a string, must be a list
FORMULA: data/objects/props-interactive/locks/padlock.cfg 46 (column 10)[map(filter(doc.animation, value.rect = [0,0,15,15]), ‘anim’, set(anim.rect, [64,0,79,15]))]
…/frogatto/MacOS/…/src/variant.cpp:121 ASSERTION FAILED: type error
(lldb)
sigh… I was about to do the whole speed run but this killed me :-\