I tried to do some Simplified Chinese translation for Frogatto and encountered some issues.
I was doing my translation on the windows binary release of r3785, believing this version has built-in gettext support already, but after I downloaded the official pot, generated a zh_CN po file, did some translation, put the compiled mo in locale/zh_CN/LC_MESSAGES/frogatto.mo and started the game, nothing new happened. The “translated” text were still in English, instead of “disappearing” because of a lack of Chinese bitmap fonts. Am I doing anything wrong?
And concerning the bitmap font, I can generate bitmaps for only the characters needed in the translation. However, it seems that frogatto does not allow two different bitmap font textures to have the same id in fonts.cfg, and I do not want to mess up dialog_font.png (This one is not open to modification and the Chinese texture may change as the translation text changes). Are there better solutions than concatenating Chinese glyphs with dialog_font.png? (I haven’t tried to concatenate them, but it is the only solution I can think of now.)
Thanks in advance.