Game crashes when I leave the house


#1

Hello,

I’m running Frogatto version 1.3.1-35 on Arch Linux. The crash occurs on going out either of the two downstairs doors in the room where the chef guy tells Frogatto to get a job.

Here is the terminal output:

Frogatto engine version 1.3
LOOKING IN ‘modules/frogatto/module.cfg’: 1
EXPAND DATA PATHS
SET PREFERENCES PATH: ~/.frogatto/
PARSE ERROR: : Could not find file ./signature.cfg
EXPAND DATA PATHS
Preferences dir: /home/XXXXX/.frogatto/
get_dir(): /home/XXXXX/.frogatto/

OpenGL vendor: Mesa/X.org
OpenGL version: 3.1 Mesa 21.1.4
OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_viewport_array GL_EXT_direct_state_access GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_texture_filter_minmax GL_EXT_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_EXT_EGL_sync
GLSL Version: 1.40

Stencil bits: 8
JOYSTICKS: 0
initialized ttf
initialized 0 joysticks
SDL_GetVideoSurface()
LOADTEXTURE: backgrounds/loading_screen.png -> 0x562f1bf8fad0
failed to load image ‘splash.jpg’
LOADING FONT: data/fonts.cfg -> modules/frogatto/data/fonts.cfg
LOADTEXTURE: gui/number_font.png -> 0x562f1bfaa8b0
LOADTEXTURE: gui/outline_font.png -> 0x562f1bfa79b0
LOADTEXTURE: gui/label_font.png -> 0x562f1bfb19d0
LOADTEXTURE: gui/dialog-font.png -> 0x562f1c020390
CREATE OBJ: frogatto_playable
LOADTEXTURE: characters/frogatto-spritesheet1.png -> 0x562f1c152950
LOADTEXTURE: characters/fat-frogatto-spritesheet1.png -> 0x562f1c2c24b0
LOADTEXTURE: characters/frogatto-spritesheet5.png -> 0x562f1c2b6340
LOADTEXTURE: characters/frogatto-spritesheet2.png -> 0x562f1c3042a0
LOADTEXTURE: characters/frogatto-spritesheet3.png -> 0x562f1c33a350
LOADTEXTURE: characters/frogatto-spritesheet4.png -> 0x562f1c34bf80
LOADTEXTURE: characters/frogatto-spritesheet-idle.png -> 0x562f1c374250
LOADTEXTURE: props/items.png -> 0x562f1c37f1a0
LOADTEXTURE: characters/frogatto-tongueB.png -> 0x562f1c37f160
LOADTEXTURE: effects/particles2.png -> 0x562f1c414a60
LOADTEXTURE: effects/powerup-fx.png -> 0x562f1c461130
LOADTEXTURE: effects/homing-shot-init.png -> 0x562f1c603bb0
LOADTEXTURE: effects/homing-shot-impact.png -> 0x562f1c606f50
LOADTEXTURE: characters/fat-frogatto-spritesheet3.png -> 0x562f1c89b350
LOADTEXTURE: characters/fat-frogatto-spritesheet4.png -> 0x562f1c873b80
LOADTEXTURE: gui/editor-tools.png -> 0x562f1c245550
LOADTEXTURE: gui/buttons-and-windows.png -> 0x562f1c244cc0
LOADTEXTURE: gui/window-resize-grip.png -> 0x562f1c249430
LOADTEXTURE: gui/iphone_controls4.png -> 0x562f1cb2a040
LOADTEXTURE: gui/ipad_controls.png -> 0x562f1cb29be0
LOADTEXTURE: gui/inventory.png -> 0x562f1caf7ee0
LOADTEXTURE: gui/dialog.png -> 0x562f1cb0ffe0
LOADTEXTURE: gui/dialog_font.png -> 0x562f1cb09280
LOADTEXTURE: gui/hud.png -> 0x562f1cb091b0
LOADTEXTURE: gui/dialogue-box.png -> 0x562f1cb09490
LOADTEXTURE: gui/achievement-background.png -> 0x562f1cb0fb50
TEST absolute_path_test1 PASSED
TEST array_index PASSED
TEST base64_decode PASSED
TEST base64_encode PASSED
TEST base64_encode_bin PASSED
TEST color PASSED
TEST compression_test PASSED
TEST compute_relative_paths_test PASSED
TEST cost_path_search_function PASSED
TEST decimal_div PASSED
TEST decimal_from_string PASSED
TEST decimal_mul PASSED
TEST decimal_output PASSED
TEST directed_graph_function PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_function_default_args PASSED
TEST formula_in PASSED
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x%2 = 1)))
TEST formula_list_comprehension PASSED
TEST formula_quotes PASSED
TEST formula_slice PASSED
TEST formula_test_recurse_sort PASSED
TEST formula_test_recursion PASSED
TEST formula_where_map PASSED
TEST json_base PASSED
TEST json_derive PASSED
TEST json_flatten PASSED
CALLING f…
{
“value”: {
“a”: 6,
“b”: {
“a”: 4,
“z”: 5
}
}
}TEST json_macro PASSED
TEST level_object_base64 PASSED
TEST map_function PASSED
TEST md5_test1 PASSED
TEST md5_test2 PASSED
TEST md5_test3 PASSED
TEST md5_test4 PASSED
TEST md5_test5 PASSED
TEST md5_test6 PASSED
TEST md5_test7 PASSED
TEST min_max_decimal PASSED
TEST modulo_operation PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST recursive_call_lambda PASSED
TEST short_circuit PASSED
TEST sqrt_function PASSED
TEST test_regex PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST variant_foreach PASSED
TEST weighted_graph_function PASSED
TEST where_scope_function PASSED
ALL 55 TESTS PASSED IN 18ms
FRAME BUFFER OBJECT IS SUPPORTED
FRAME BUFFER OBJECT IS SUPPORTED
in level constructor…
building…385
done building…385
LAYER -8 BUILT 0 tiles
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map…386
done building hex_tile_map…386
CREATE OBJ: dummy_gui_object
LOADTEXTURE: gui/dummy-hud.png -> 0x562f1cc3a240
LOADTEXTURE: gui/iphone_controls5.png -> 0x562f1cdb3680
LOADTEXTURE: gui/ipad_buttons.png -> 0x562f1cdc9d30
LOADTEXTURE: gui/ipad_buttons_pressed.png -> 0x562f1cdb6e40
LOADTEXTURE: gui/iphone_controls.png -> 0x562f1cdcca40
LOADTEXTURE: gui/iphone_controls3.png -> 0x562f1cdfcd80
LOADTEXTURE: gui/iphone_buttons.png -> 0x562f1cdcd070
LOADTEXTURE: gui/iphone_buttons_pressed.png -> 0x562f1c388a40
done level constructor: 20
CREATE OBJ: wood_door_titlescreen
LOADTEXTURE: props/door_titlescreen.png -> 0x562f1cec1090
PARSE ERROR: : Could not find file /home/XXXXX/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/XXXXX/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/XXXXX/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/XXXXX/.frogatto//save4.cfg
CREATE OBJ: text_controller
LOADTEXTURE: effects/particles.png -> 0x562f1c2532a0
CREATE OBJ: level_controller_onetime
SET STARTING CYCLES: 0
in level constructor…
building…4141
done building…4141
LAYER -4 BUILT 0 tiles
done building tile_map…4141
done building hex_tile_map…4141
done level constructor: 25
CREATE OBJ: arcade_machine1
LOADTEXTURE: props/arcade-machines.png -> 0x562f1d1bd550
CREATE OBJ: arcade_machine2
CREATE OBJ: arcade_machine3
CREATE OBJ: level_controller
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 17 OBJECTS…
PASS 1: 16 OBJECTS SAFE
PASS 2: 17 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/17 OBJECTS
CREATE OBJ: dust_cloud_jump
CREATE OBJ: dust_cloud_skid
in level constructor…
building…9052
done building…9052
LOADTEXTURE: tiles/interiors.png -> 0x562f1d1bece0
LAYER -40 BUILT 6726 tiles
LAYER -20 BUILT 5339 tiles
LOADTEXTURE: tiles/interior-elevators.png -> 0x562f1d238720
LAYER -17 BUILT 334 tiles
LOADTEXTURE: tiles/interiors-stairs.png -> 0x562f1d1b4a10
LAYER -7 BUILT 219 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 15 BUILT 0 tiles
LAYER 20 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 51 BUILT 0 tiles
done building tile_map…9104
done building hex_tile_map…9106
done level constructor: 85
CREATE OBJ: ceiling_lamp
LOADTEXTURE: props/ceiling-lamp.png -> 0x562f1d236250
CREATE OBJ: sofa_red
LOADTEXTURE: props/furniture2.png -> 0x562f1de60d10
CREATE OBJ: fireplace
LOADTEXTURE: props/fireplace.png -> 0x562f1cb754e0
CREATE OBJ: chair_red
CREATE OBJ: painting_frogatto
LOADTEXTURE: props/furniture.png -> 0x562f1d2b88b0
CREATE OBJ: wooden_shelves_big_books
CREATE OBJ: level_controller_neverending
CREATE OBJ: platform-world1-interior-horizontal
CREATE OBJ: platform-world1-interior
CREATE OBJ: kitty_gun
LOADTEXTURE: enemies/kitty-gun.png -> 0x562f1cbfa7b0
LOADTEXTURE: effects/explosion2.png -> 0x562f1cbfb7f0
CREATE OBJ: kitty_spear
LOADTEXTURE: enemies/kitty-spear.png -> 0x562f1cbfa180
CREATE OBJ: wooden_shelves_empty
CREATE OBJ: wooden_nightstand
CREATE OBJ: painting_leaf
CREATE OBJ: wooden_shelves_big_books2
CREATE OBJ: wooden_shelves_big_books3
CREATE OBJ: wooden_shelves_fruit2
CREATE OBJ: wooden_bed
CREATE OBJ: wooden_wardrobe
CREATE OBJ: potbelly_stove
CREATE OBJ: cannon
LOADTEXTURE: enemies/cannon.png -> 0x562f1c172070
CREATE OBJ: aiming_cannon
CREATE OBJ: refrigerator
CREATE OBJ: wooden_table
CREATE OBJ: retracting_spike_machine
LOADTEXTURE: props/retracting-spike-machine.png -> 0x562f1dfc9df0
CREATE OBJ: kitchen_sink
CREATE OBJ: wooden_dresser
CREATE OBJ: standing_globe
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 89 OBJECTS…
PASS 1: 87 OBJECTS SAFE
PASS 2: 89 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/89 OBJECTS
ADDING SUB LEVEL: 0(rect(-96, -128, 800, 640)) -96, -128 -> 0, 0
CREATE OBJ: fire_generator
LOADTEXTURE: effects/explosion.png -> 0x562f1d2da4d0
CREATE OBJ: sfx_falloff_generator
ADDING SUB LEVEL: 10(rect(8864, -128, 9760, 640)) 8864, -128 -> -8064, 0
PLAY: 0x562f1d1b7cb0 ambient/fireplace.ogg -> -1
LOADTEXTURE: statusbar.png -> 0x562f1de92c80
ADDING SUB LEVEL: 4(rect(3488, -128, 4384, 640)) 3488, -128 -> -1792, 0
CREATE OBJ: explosion_spark
CREATE OBJ: explosion_spark_smoke
CREATE OBJ: explosion
CREATE OBJ: explosion_spark_bright
CREATE OBJ: explosion_spark_smoke_fire
CREATE OBJ: die_cloud
LOADTEXTURE: effects/die-cloud.png -> 0x562f1e1fb9a0
CREATE OBJ: die_cloud_2
in level constructor…
building…20761
done building…20761
LAYER -4 BUILT 0 tiles
done building tile_map…20761
done building hex_tile_map…20761
done level constructor: 4
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 25 OBJECTS…
PASS 1: 22 OBJECTS SAFE
PASS 2: 24 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 1/25 OBJECTS
in level constructor…
building…25440
done building…25440
LOADTEXTURE: tiles/arcade.png -> 0x562f1d156da0
LAYER -28 BUILT 393 tiles
LAYER -18 BUILT 310 tiles
LAYER -12 BUILT 2617 tiles
LAYER -10 BUILT 0 tiles
LAYER -9 BUILT 22 tiles
LAYER -8 BUILT 144 tiles
LAYER -6 BUILT 526 tiles
LAYER -4 BUILT 154 tiles
LAYER -3 BUILT 7 tiles
LAYER -2 BUILT 172 tiles
LAYER 0 BUILT 0 tiles
LAYER 5 BUILT 104 tiles
LAYER 6 BUILT 118 tiles
LAYER 7 BUILT 48 tiles
LAYER 50 BUILT 0 tiles
done building tile_map…25474
done building hex_tile_map…25478
done level constructor: 78
CREATE OBJ: level_controller_neverending_vertical
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 15 OBJECTS…
PASS 1: 12 OBJECTS SAFE
PASS 2: 15 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/15 OBJECTS
ADDING SUB LEVEL: 9(rect(0, 0, 801, 640)) 0, 0 -> 0, 0
ADDING SUB LEVEL: 8(rect(0, -640, 801, 0)) 0, -640 -> 0, 0
in level constructor…
building…34147
done building…34147
LAYER -4 BUILT 0 tiles
done building tile_map…34147
done building hex_tile_map…34147
done level constructor: 4
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 27 OBJECTS…
PASS 1: 24 OBJECTS SAFE
PASS 2: 27 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 0/27 OBJECTS
in level constructor…
building…38684
done building…38684
LAYER -8 BUILT 0 tiles
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map…38686
done building hex_tile_map…38686
done level constructor: 7
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save4.cfg
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 27 OBJECTS…
PASS 1: 23 OBJECTS SAFE
PASS 2: 27 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/27 OBJECTS
CREATE OBJ: menu_selector
LOADTEXTURE: characters/stand_in_selector.png -> 0x562f1c1752b0
LOADTEXTURE: gui/arrow-menu-cursor.png -> 0x562f1d1c45a0
LOADTEXTURE: gui/arrow-menu-selected.png -> 0x562f1cfd1310
in level constructor…
building…42519
done building…42519
LAYER -8 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
done building tile_map…42519
done building hex_tile_map…42519
done level constructor: 2
CREATE OBJ: menu_item_textual
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/XXXX/.frogatto//save3.cfg
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 29 OBJECTS…
PASS 1: 25 OBJECTS SAFE
PASS 2: 29 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/29 OBJECTS
Widget Factory creating widget of type: button
Widget Factory creating widget of type: graphical_font_label
in level constructor…
building…44919
done building…44919
LAYER -40 BUILT 661 tiles
LAYER -20 BUILT 1788 tiles
LAYER -17 BUILT 11 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 4 BUILT 0 tiles
LAYER 7 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
done building tile_map…44926
done building hex_tile_map…44927
LOADTEXTURE: gui/progress-bar-center.png -> 0x562f1da31110
LOADTEXTURE: gui/progress-bar-endcaps.png -> 0x562f1da310d0
LOADTEXTURE: gui/progress-bar-well-center.png -> 0x562f1d2d8d90
LOADTEXTURE: gui/progress-bar-well-endcaps.png -> 0x562f1d1d1710
done level constructor: 12
CREATE OBJ: candle
CREATE OBJ: wooden_shelves_fruit1
CREATE OBJ: seaside_house_interior_door
LOADTEXTURE: props/seaside-house-interior-door.png -> 0x562f1e1cd330
CREATE OBJ: wall_clock
CREATE OBJ: seaside_interior_window_large
LOADTEXTURE: tiles/lightstream-big.png -> 0x562f1d14f350
CREATE OBJ: sfx_generator
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 41 OBJECTS…
PASS 1: 33 OBJECTS SAFE
PASS 2: 37 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 4/41 OBJECTS
CREATE OBJ: candle_glow
LOADTEXTURE: props/glow.png -> 0x562f1d1c4060
PLAY: 0x562f1d2407c0 ambient/house-interior-seaside.ogg -> -1
in level constructor…
building…49913
done building…49913
LAYER -40 BUILT 875 tiles
LAYER -12 BUILT 0 tiles
LAYER -20 BUILT 2870 tiles
LAYER -17 BUILT 58 tiles
LAYER -7 BUILT 66 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 1 BUILT 0 tiles
LAYER 4 BUILT 0 tiles
LAYER 7 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 11 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
done building tile_map…49921
done building hex_tile_map…49921
done level constructor: 12
CREATE OBJ: coin_gold_big
CREATE OBJ: seaside_house_interior_door_large
LOADTEXTURE: props/seaside-house-interior-door-large.png -> 0x562f1ddab0b0
CREATE OBJ: pato_npc
LOADTEXTURE: characters/pato-spritesheet1.png -> 0x562f1db7b990
CREATE OBJ: bubbling_pot
CREATE OBJ: toaster
LOADTEXTURE: props/household-props.png -> 0x562f1de73d40
CREATE OBJ: kettle_brass
CREATE OBJ: coin_silver
CREATE OBJ: wooden_table_clothed
CREATE OBJ: television
CREATE OBJ: watercooler_of_health
LOADTEXTURE: props/fountain.png -> 0x562f1db8fff0
CREATE OBJ: seaside_interior_window
LOADTEXTURE: tiles/lightstream.png -> 0x562f1db902d0
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 58 OBJECTS…
PASS 1: 56 OBJECTS SAFE
PASS 2: 58 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 0/58 OBJECTS
PLAY: 0x562f1db9b5d0 ambient/house-interior-seaside.ogg -> 1
PLAY: 0x562f1e059200 ambient/fridge.ogg -> -1
PLAY: 0x562f1d147fd0 ambient/fireplace-gas.ogg -> -1
CREATE OBJ: coin_sparkle
CREATE OBJ: steam_particle
CREATE OBJ: text_flash
in level constructor…
building…69038
done building…69038
LAYER -35 BUILT 0 tiles
LAYER -20 BUILT 0 tiles
LAYER -18 BUILT 0 tiles
LOADTEXTURE: tiles/grey-rock1.png -> 0x562f1db76090
LOADTEXTURE: tiles/grey-rock2.png -> 0x562f1cb43380
LAYER -8 BUILT 622 tiles
LOADTEXTURE: tiles/brown-rock1.png -> 0x562f1d1b8360
LOADTEXTURE: tiles/brown-rock2.png -> 0x562f1d294bb0
LAYER -5 BUILT 3023 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LOADTEXTURE: tiles/wooden-bridges2.png -> 0x562f1d8308b0
LAYER -2 BUILT 138 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 2 BUILT 0 tiles
LAYER 5 BUILT 0 tiles
LAYER 8 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 29 BUILT 0 tiles
LOADTEXTURE: tiles/plants.png -> 0x562f1cb5ff80
LAYER 30 BUILT 344 tiles
LAYER 35 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 100 BUILT 0 tiles
done building tile_map…69083
done building hex_tile_map…69084
mapping palette 10
get palette mapped: tiles/wooden-bridges2.png, 10 -> 0x562f1dcd2bd0
mapping palette 10
get palette mapped: tiles/grey-rock1.png, 10 -> 0x562f1dacfab0
mapping palette 10
get palette mapped: tiles/brown-rock1.png, 10 -> 0x562f1dc3b8e0
mapping palette 10
get palette mapped: tiles/brown-rock2.png, 10 -> 0x562f1c52c390
mapping palette 10
get palette mapped: tiles/grey-rock2.png, 10 -> 0x562f1c52d490
mapping palette 10
get palette mapped: tiles/plants.png, 10 -> 0x562f1d3027b0
done level constructor: 74
CREATE OBJ: water_controller
CREATE OBJ: seaside_house_exterior_door_large
LOADTEXTURE: props/seaside-house-door.png -> 0x562f1da2fc40
CREATE OBJ: seaside_house_exterior_door
CREATE OBJ: tree_seaside1
LOADTEXTURE: props/foliage-seaside.png -> 0x562f1d80fa80
CREATE OBJ: magic_pedestal
LOADTEXTURE: props/interactive-props.png -> 0x562f1d81c4d0
CREATE OBJ: checkpoint_controller
CREATE OBJ: smoke_generator
CREATE OBJ: seaside_house_5
LOADTEXTURE: props/buildings/seaside-house-5.png -> 0x562f1ece3160
CREATE OBJ: rock_foreground_seaside2
LOADTEXTURE: props/rocks-foreground-seaside.png -> 0x562f1d81e960
CREATE OBJ: rock_foreground_seaside1
CREATE OBJ: rock_foreground_seaside3
CREATE OBJ: fern_foreground3
LOADTEXTURE: props/plants-foreground.png -> 0x562f1ed001f0
CREATE OBJ: fern_foreground1
CREATE OBJ: fern_foreground2
CREATE OBJ: fern_foreground4
CREATE OBJ: rock_background_cubic4
LOADTEXTURE: props/rocks-background-cubic.png -> 0x562f1ed94d40
CREATE OBJ: rock_background_cubic1
CREATE OBJ: rock_background_cubic2
CREATE OBJ: rock_background_cubic3
CREATE OBJ: fern_foreground5
CREATE OBJ: heightmap_platform_controller
SET STARTING CYCLES: 0
mapping palette 0
get palette mapped: enemies/cannon.png, 0 -> 0x562f1dd5d970
mapping palette 10
get palette mapped: props/seaside-house-door.png, 10 -> 0x562f1d81dff0
mapping palette 10
get palette mapped: props/foliage-seaside.png, 10 -> 0x562f1ed9abf0
mapping palette 0
get palette mapped: props/retracting-spike-machine.png, 0 -> 0x562f1ed96ab0
mapping palette 10
get palette mapped: props/buildings/seaside-house-5.png, 10 -> 0x562f1ed1b0d0
mapping palette 10
get palette mapped: props/rocks-foreground-seaside.png, 10 -> 0x562f1ef33f60
mapping palette 10
get palette mapped: props/plants-foreground.png, 10 -> 0x562f1ef3c2a0
mapping palette 10
get palette mapped: props/rocks-background-cubic.png, 10 -> 0x562f1d81bf20
RUNNING GARBAGE COLLECTION FOR 92 OBJECTS…
PASS 1: 88 OBJECTS SAFE
PASS 2: 90 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 2/92 OBJECTS
PLAY: 0x562f1ef41e50 ambient/wind-blustery.ogg -> -1
PLAY: 0x562f1ef427f0 ambient/house-interior-seaside.ogg -> 0
PLAY: 0x562f1ef42320 ambient/ocean.ogg -> -1
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
mapping palette 10
Segmentation fault (core dumped)

From the little I can play, the game looks and sounds great; I hope I get a chance to play it!

PS. I see that this is not exactly a new issue: someone complains of the same thing back in 2010 here, and there’s a another more recent discussion here. I haven’t found a solution anywhere though.

Thanks in advance for your help!


#2

I’m uninstalling Frogatto now.

Maybe just shut down the forums if no one from the community looks at them anymore?


#3

I think i have some kind of fix for you it’s not the best but if you download the windows version and run it under wine then it’s not crashing (I’m sorry for my bad english it isn’t my native language)