Was updating my templates a bit. I lack a cool retro progressive rock-sounding series of patches of effects and instruments for a template. Attempting to remedy that.
Here’s what I have so far.
Was updating my templates a bit. I lack a cool retro progressive rock-sounding series of patches of effects and instruments for a template. Attempting to remedy that.
Here’s what I have so far.
If we can find a place for it in frogatto moar powrrrr… May work for an area theme or a fun little cutscene.
Am trying to write a few themes for the cube train game. Still some work to be done. I really like the look of the game. I look forward to seeing how the music fits in the ga
I’ve wired it in. Could we try trainsongslowertempo next? I find it’s a bit fast-paced for the actual thought of building of the tracks… I think it works great for the map, though, and we could probably stand to keep it for the editor too.
This is really nice. I get a real simcity vibe from this, which is crazy-appropriate. (this, without being derivative in any way of simcity’s music, just sharing the most vague ‘feeling’ with it).
I’m not quite onboard with DDR’s tempo complaints - it’s a quick tempo, but it’s light music - I don’t get a “hurry up thinkthinkthink” vibe from it, which is probably his worry.
eh. I really wanted to make the mix light enough so that it didn’t overpower the experience. That being said, I think the slower pace suits the theme better for in-game activity tbh. The slower pace should work better for building some trains!
Yeah, I agree, they’re both beautiful songs but I think the slower tempo one is leagues more apt for the puzzle-solving interface. It’s not that the regular tempo one is distracting so much as it was high-energy. Cube Trains requires thought more than reflexes and gives you all the time in the world to think. The slow tempo song is thoughtful, but still relaxing.