Hi all,
I compiled the game successfully. I was trying to see if anything new had come in ./rpg and it got crashed. Here are the error messages :-
~/games/frogatto$ ./rpg
Frogatto engine version 1.2
LOADING CONFIGURATION FROM master-config.cfg
SETTING MODULE PATH FROM master-config.cfg: frogatto
SET PREFERENCES PATH: ~/.frogatto/
ADDING ARGUMENTS FROM master-config.cfg: --module=frogatto
LOOKING IN 'modules/frogatto/module.cfg': 1
EXPAND DATA PATHS
SET PREFERENCES PATH: ~/.frogatto/
LOOKING IN 'modules/weregild/module.cfg': 1
EXPAND DATA PATHS
EXPAND DATA PATHS
SET PREFERENCES PATH: ~/.weregild/
PARSE ERROR: : Could not find file ./signature.cfg
EXPAND DATA PATHS
Preferences dir: /home/shirish/.weregild/
get_dir(): /home/shirish/.weregild/
OpenGL vendor: Tungsten Graphics, Inc
OpenGL version: 1.4 Mesa 8.0.5
OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
GLSL Version: 1.20
Stencil bits: 8
JOYSTICKS: 0
initialized ttf
initialized 0 joysticks
SDL_GetVideoSurface()
LOADTEXTURE: backgrounds/loading_screen.png -> 0x13038e0
failed to load image 'splash.jpg'
LOADING FONT: data/fonts.cfg -> modules/frogatto/data/fonts.cfg
LOADTEXTURE: gui/number_font.png -> 0x7f6c0400eef0
LOADTEXTURE: gui/outline_font.png -> 0x7f6c0400f8f0
LOADTEXTURE: gui/label_font.png -> 0x7f6c04014d30
LOADTEXTURE: gui/dialog-font.png -> 0x7f6c0401ac70
CREATE OBJ: frogatto_playable
LOADTEXTURE: characters/frogatto-spritesheet1.png -> 0x7f6c0424dc40
LOADTEXTURE: characters/fat-frogatto-spritesheet1.png -> 0x7f6c042f04e0
LOADTEXTURE: characters/frogatto-spritesheet5.png -> 0x7f6c042fbc40
LOADTEXTURE: characters/frogatto-spritesheet2.png -> 0x7f6c04325b50
LOADTEXTURE: characters/frogatto-spritesheet3.png -> 0x7f6c0435ac30
LOADTEXTURE: characters/frogatto-spritesheet4.png -> 0x7f6c0436d7e0
LOADTEXTURE: characters/frogatto-spritesheet-idle.png -> 0x7f6c04396290
LOADTEXTURE: props/items.png -> 0x7f6c043a24f0
LOADTEXTURE: characters/frogatto-tongueB.png -> 0x7f6c043aae70
LOADTEXTURE: effects/particles2.png -> 0x7f6c044327f0
LOADTEXTURE: effects/powerup-fx.png -> 0x7f6c04431ff0
LOADTEXTURE: effects/homing-shot-init.png -> 0x7f6c0447d8c0
LOADTEXTURE: effects/homing-shot-impact.png -> 0x7f6c0444f4f0
LOADTEXTURE: characters/fat-frogatto-spritesheet3.png -> 0x7f6c048bf960
LOADTEXTURE: characters/fat-frogatto-spritesheet4.png -> 0x7f6c048cc010
LOADTEXTURE: gui/editor-tools.png -> 0x7f6c04b6b570
LOADTEXTURE: gui/buttons-and-windows.png -> 0x7f6c04b59cd0
LOADTEXTURE: gui/window-resize-grip.png -> 0x7f6c04b76cf0
LOADTEXTURE: gui/iphone_controls4.png -> 0x7f6c04b76780
LOADTEXTURE: gui/ipad_controls.png -> 0x7f6c04b79b70
LOADTEXTURE: gui/inventory.png -> 0x7f6c04b79ae0
LOADTEXTURE: gui/dialog.png -> 0x7f6c04b804d0
LOADTEXTURE: gui/dialog_font.png -> 0x7f6c04b80190
LOADTEXTURE: gui/hud.png -> 0x7f6c04c91680
LOADTEXTURE: gui/dialogue-box.png -> 0x7f6c04c926c0
LOADTEXTURE: gui/achievement-background.png -> 0x7f6c04ba2e90
TEST absolute_path_test1 PASSED
TEST array_index PASSED
TEST base64_decode PASSED
TEST base64_encode PASSED
TEST base64_encode_bin PASSED
TEST color PASSED
TEST compression_test PASSED
TEST compute_relative_paths_test PASSED
TEST cost_path_search_function PASSED
TEST decimal_div PASSED
TEST decimal_from_string PASSED
TEST decimal_mul PASSED
TEST decimal_output PASSED
TEST directed_graph_function PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_function_default_args PASSED
TEST formula_in PASSED
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x%2 = 1)))
TEST formula_list_comprehension PASSED
TEST formula_quotes PASSED
TEST formula_slice PASSED
TEST formula_test_recurse_sort PASSED
TEST formula_test_recursion PASSED
TEST formula_where_map PASSED
TEST json_base PASSED
TEST json_derive PASSED
TEST json_flatten PASSED
CALLING f...
{
"value": {
"a": 6,
"b": {
"a": 4,
"z": 5
}
}
}TEST json_macro PASSED
TEST level_object_base64 PASSED
TEST map_function PASSED
TEST md5_test1 PASSED
TEST md5_test2 PASSED
TEST md5_test3 PASSED
TEST md5_test4 PASSED
TEST md5_test5 PASSED
TEST md5_test6 PASSED
TEST md5_test7 PASSED
TEST min_max_decimal PASSED
TEST modulo_operation PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST recursive_call_lambda PASSED
TEST short_circuit PASSED
TEST sqrt_function PASSED
TEST test_regex PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST variant_foreach PASSED
TEST weighted_graph_function PASSED
TEST where_scope_function PASSED
ALL 55 TESTS PASSED IN 39ms
FRAME BUFFER OBJECT IS SUPPORTED
FRAME BUFFER OBJECT IS SUPPORTED
in level constructor...
building...2815
done building...2815
done building tile_map...2815
done building hex_tile_map...2815
CREATE OBJ: dummy_gui_object
LOADTEXTURE: gui/dummy-hud.png -> 0x7f6c04b6c580
LOADTEXTURE: gui/progress-bar-center.png -> 0x7f6c04bb1ad0
LOADTEXTURE: gui/progress-bar-endcaps.png -> 0x7f6c04bb5120
LOADTEXTURE: gui/progress-bar-well-center.png -> 0x7f6c04bb49d0
LOADTEXTURE: gui/progress-bar-well-endcaps.png -> 0x7f6c04bb4710
LOADTEXTURE: gui/iphone_controls5.png -> 0x7f6c04ba31a0
LOADTEXTURE: gui/ipad_buttons.png -> 0x7f6c04ba4e30
LOADTEXTURE: gui/ipad_buttons_pressed.png -> 0x7f6c04ba4550
LOADTEXTURE: gui/iphone_controls.png -> 0x7f6c04bcfeb0
LOADTEXTURE: gui/iphone_controls3.png -> 0x7f6c04e73e50
LOADTEXTURE: gui/iphone_buttons.png -> 0x7f6c04e15dc0
LOADTEXTURE: gui/iphone_buttons_pressed.png -> 0x7f6c04e1c8f0
done level constructor: 192
CREATE OBJ: rpg_player
LOADTEXTURE: experimental/rpg/characters/player-move1.png -> 0x7f6c04c7b9f0
LOADTEXTURE: experimental/rpg/characters/player-move2.png -> 0x7f6c04c78680
CREATE OBJ: level_controller
LOADTEXTURE: effects/particles.png -> 0x7f6c04df36f0
SET STARTING CYCLES: 0
LOADTEXTURE: statusbar.png -> 0x7f6c04bbd990
in level constructor...
building...3066
done building...3067
LAYER -8 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LOADTEXTURE: experimental/rpg/floorboards-f.png -> 0x7f6c050477a0
LAYER 6 BUILT 12 tiles
LOADTEXTURE: experimental/rpg/floorboards-e.png -> 0x7f6c0507b810
LAYER 7 BUILT 597 tiles
LOADTEXTURE: experimental/rpg/floorboards-d.png -> 0x7f6c050aae60
LAYER 8 BUILT 370 tiles
LOADTEXTURE: experimental/rpg/floorboards-c.png -> 0x7f6c050066b0
LAYER 9 BUILT 170 tiles
LOADTEXTURE: experimental/rpg/floorboards-b.png -> 0x7f6c04fd9bb0
LAYER 10 BUILT 56 tiles
LAYER 11 BUILT 0 tiles
LOADTEXTURE: experimental/rpg/floorboards-south-border.png -> 0x7f6c05081e10
LAYER 12 BUILT 269 tiles
LAYER 20 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
done building tile_map...3125
done building hex_tile_map...3126
done level constructor: 74
CREATE OBJ: rpg_interor_wall_vertical_north_diagonal_corner
LOADTEXTURE: experimental/rpg/interior-walls.png -> 0x7f6c04e353c0
CREATE OBJ: rpg_interor_wall_post_diagonal
CREATE OBJ: rpg_interor_wall_window_diagonal
LOADTEXTURE: experimental/rpg/window-lightstream.png -> 0x7f6c04c74940
CREATE OBJ: rpg_interor_wall_north_diagonal_corner
CREATE OBJ: rpg_barrel
LOADTEXTURE: experimental/rpg/furniture.png -> 0x7f6c05064a10
CREATE OBJ: rpg_wall_shelf_small
CREATE OBJ: rpg_shelving_tall_standing
CREATE OBJ: rpg_table_wooden
CREATE OBJ: rpg_stacked_bags_shadowed_south
LOADTEXTURE: experimental/rpg/furniture-shadowed.png -> 0x7f6c05075350
CREATE OBJ: rpg_barrel_shadowed_south
CREATE OBJ: rpg_crate_SE
CREATE OBJ: rpg_crate
CREATE OBJ: rpg_footstool_wooden
CREATE OBJ: rpg_nightstand_wooden
CREATE OBJ: rpg_bench_wooden_NS
CREATE OBJ: rpg_bench_wooden_NNESSE
CREATE OBJ: rpg_pot_clay_ribbed
CREATE OBJ: rpg_chair_wooden_SE
CREATE OBJ: rpg_wardrobe_shadowed_south
CREATE OBJ: rpg_shelving_shadowed_side
CREATE OBJ: rpg_shelving_wooden_shadowed_diagonal
CREATE OBJ: rpg_secretary_wooden_shadowed_side
CREATE OBJ: rpg_nightstand_shadowed_south
CREATE OBJ: rpg_shelving_wooden_shadowed_south
CREATE OBJ: invisible_level_portal
CREATE OBJ: rpg_interor_support_pillar
CREATE OBJ: rpg_rug_blue
CREATE OBJ: rpg_table_wooden_diagonal
CREATE OBJ: rpg_logpile
CREATE OBJ: rpg_potbellied_stove
CREATE OBJ: rpg_book_closed
LOADTEXTURE: experimental/rpg/interior-decor.png -> 0x7f6c051a5110
CREATE OBJ: rpg_stove_pot
CREATE OBJ: rpg_teacup
CREATE OBJ: rpg_teapot
CREATE OBJ: rpg_pot_and_candle
CREATE OBJ: rpg_table_plant_potted
CREATE OBJ: rpg_hurricane_lamp
CREATE OBJ: rpg_tablecloth_folded
CREATE OBJ: rpg_pots_misc1
CREATE OBJ: rpg_ink_and_paper
CREATE OBJ: rpg_wine_bottles
CREATE OBJ: rpg_crockery
CREATE OBJ: rpg_utensils_misc1
CREATE OBJ: rpg_interior_plant_potted2
CREATE OBJ: rpg_interior_plant_potted1
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 74 OBJECTS...
PASS 1: 74 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 1ms. Releasing 0/74 OBJECTS
src/variant.cpp:129 ASSERTION FAILED: ERROR: type error: expected string but found null null
At modules/frogatto/data/objects/effects/control/invisible_level_portal.cfg 19:
if(dest_door, teleport(if(dest_level and (not strstr(dest_level, level.id))...
^
At modules/frogatto/data/objects/effects/control/invisible_level_portal.cfg 19:
if(dest_door, teleport(if(dest_level and (not strstr(dest_level, level.id))...
^
FORMULA: modules/frogatto/data/objects/effects/control/invisible_level_portal.cfg 19 (column 15)if(dest_door, teleport(if(dest_level and (not strstr(dest_level, level.id)), dest_level,null), dest_door, transition, null, no_move_to_standing))
type error
At modules/frogatto/data/objects/effects/control/invisible_level_portal.cfg 19:
if(dest_door, teleport(if(dest_level and (not strstr(dest_level, level.id))...
^
ATTEMPTING TO SEND CRASH REPORT...
Aborted (core dumped)
Any ideas what I should do ?