Crash reports


#1

Playing version 1.1 and using window vista.

Two crashes to report:

1: ctrl+E crashes game.

2: Every time I enter starlit caves and go very far in at all the game crashes.


#2

What is it with Windows and the editor? I guess I should test that it works each time. Can you post the end of stderr.txt when it crashes in each case? It’s interesting that starlit cave is broken, because it works fine on Mac, and on iOS the waterfall looks hilarious, but still works fine too.


#3
2: Every time I enter starlit caves and go very far in at all the game crashes.

Me too, I’m using Windows XP … and I haven’t compiled the game from source so I can’t debug it …

And one time I played the second arcade mode, and when Frogatto and an ant were blocked by wall the game crashes … and I can’t reproduce this bug …


#4

Hi to all,
hi crimson…

about windows editor crash, i talk about many time ago on mirc channel.
The problem is related to the 2 tiles “blank.png” and “black_tile_overlay.png” size (16x16);
Infact only on windows there is a strange, i suppose division by zero error, when load these 2 tiles;
To resolve … resize the 2 tiles to 32x32 instead of 16x16 … .simple! :slight_smile:

I attach to this post the resized tiles. bye…



#5

Well the editor works now, thanks nasty.

Also, here crimson, I nabbed this before I used nasties fix, just in case you still want the stderr.txt for the editor crashes:

[code]r_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

JOYSTICKS: 1
initialized ttf
initialized 1 joysticks
Using only pot textures
FAT JUMP_OUT_OF_WATER_BOOST JUMP_OUT_OF_WATER_BOOST_HORIZONTAL
CONSTANTS ARE DIFFERENT: INSERTED FAT INSERTED JUMP_OUT_OF_WATER_BOOST INSERTED JUMP_OUT_OF_WATER_BOOST_HORIZONTAL

CONSTANTS ARE DIFFERENT: INSERTED FAT INSERTED JUMP_OUT_OF_WATER_BOOST INSERTED JUMP_OUT_OF_WATER_BOOST_HORIZONTAL

CONSTANTS ARE DIFFERENT: INSERTED FAT INSERTED JUMP_OUT_OF_WATER_BOOST INSERTED JUMP_OUT_OF_WATER_BOOST_HORIZONTAL

COPY: prototype -> animation
FAT JUMP_OUT_OF_WATER_BOOST JUMP_OUT_OF_WATER_BOOST_HORIZONTAL
CONSTANTS ARE DIFFERENT: DIFF FAT
FAT JUMP_OUT_OF_WATER_BOOST JUMP_OUT_OF_WATER_BOOST_HORIZONTAL

TEST array_index PASSED
TEST color PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_in PASSED
TEST formula_slice PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST short_circuit PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST wml_parser PASSED
TEST wml_parser_test PASSED
ALL 18 TESTS PASSED
FRAME BUFFER OBJECT IS SUPPORTED
START LOAD LEVEL
in level constructor…
building…2420
done building…2420
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map…2422
done level constructor: 12

SET STARTING CYCLES: 0
LOADED LEVEL: 09237550
START LOAD LEVEL
in level constructor…
building…6368
done building…6368
LAYER -20 BUILT 0 tiles
LAYER -8 BUILT 337 tiles
LAYER -7 BUILT 42 tiles
LAYER -5 BUILT 3056 tiles
LAYER -4 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 5 BUILT 0 tiles
LAYER 8 BUILT 195 tiles
LAYER 9 BUILT 0 tiles
LAYER 29 BUILT 0 tiles
LAYER 30 BUILT 144 tiles
LAYER 50 BUILT 0 tiles
done building tile_map…6675
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
done level constructor: 403
DISTANCE_TO_CLIFF_CHECK
COPY: object_type -> animation
CONSTANTS ARE DIFFERENT: INSERTED DISTANCE_TO_CLIFF_CHECK

DESERIALIZED: 956a248
DESERIALIZED: 956a530

DESERIALIZED: 956cde0

DESERIALIZED: 956d0c8
DESERIALIZED: 956d3b0
DESERIALIZED: 956d698
DISTANCE_TO_CLIFF_CHECK
COPY: object_type -> animation
CONSTANTS ARE DIFFERENT: INSERTED DISTANCE_TO_CLIFF_CHECK

DESERIALIZED: 956d980
DISTANCE_TO_CLIFF_CHECK
COPY: object_type -> animation
CONSTANTS ARE DIFFERENT: INSERTED DISTANCE_TO_CLIFF_CHECK

DESERIALIZED: 956dc68
DISTANCE_TO_CLIFF_CHECK
COPY: object_type -> animation
CONSTANTS ARE DIFFERENT: INSERTED DISTANCE_TO_CLIFF_CHECK

DESERIALIZED: 9dbec00
DISTANCE_TO_CLIFF_CHECK
COPY: object_type -> animation
CONSTANTS ARE DIFFERENT: INSERTED DISTANCE_TO_CLIFF_CHECK

DESERIALIZED: 9dbf1d0

COPY: object_type -> animation

DESERIALIZED: 9dbf4b8
DESERIALIZED: 9dbfa88
DESERIALIZED: 9dc0058
DESERIALIZED: a3aba40
DESERIALIZED: a3abd28
DESERIALIZED: a3ac010

SET STARTING CYCLES: 228
LOADED LEVEL: 091FC070
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4
mapping palette 4

mapping palette 4

mapping palette 4
[/code]


#6

I don’t remember talking about that, but thanks a lot! I have no idea how you figured that out! I’ve committed those images to svn.