Updated:
http://soundcloud.com/ryanreilly/frogattofirststage
Forest Stage
http://soundcloud.com/ryanreilly/happyforest
http://soundcloud.com/ryanreilly/happyforestpart2 (alternate?)
So I’ve been tooling with ideas for restructuring the soundtrack a bit for the iphone version of Frogatto. Why? The main gist of it is that the iphone version of the game essentially is going to have a different size requirement than the pc versions of the game. This will require cutting and reformatting the soundtrack that is currently in place in the name of achieving greater space efficiency.
The themes will stay the same but there will be alternations to the content so stay tuned!
Also, the style of the soundtrack may change slightly. There may result in more of a chiptune flavor. I personally feel I would like the soundtrack to feature all modalities of instrumentation and style… but for now I want to focus on something integral to all successful platforming soundtrack. That is, Simpler melody… quirkier instrument manipulation. etc. My tools for composition are changing so it will be a welcome update of sorts.
First, I want to revamp the first piece of music for the game and implement it differently. This theme is intended to musically intended to carry our friend Frogatto until he makes it to the next major area of the game. The very first piece in the game sets the tone for everything so it’s really important that the melody sets a mood early. We currently have 2 stage 1 themes that are VERY long and take up a ton of space. I’m likely going to cut both of these themes for the iphone version of the game and go with something a bit catchier, chippier, quirkier, slowier and more memorablier.
http://www.allacrost.org/staff/user/rain/ChipJazz21.mp3
Thoughts> ?