When (rather likely) frogatto gets some social-gaming-network support like OpenFeint or GameCenter, we’ll need some sort of in-game achievements. I’d rather not do some half-hearted bullshit where all we have is achievements for doing the obvious. At least in my opinion, the point of achievements is humor. Preferably awful puns and nerd-culture references. : I’d like your help brainstorming some clever ones.
Achievements seem to fall into a few categories.
Standard gameplay:
- winning the game
- speedrunning the game
- reaching certain levels of points/kills/etc
Completing unusual contradictions of the game’s soft rules:
- in many sections of frogatto, you don’t have to kill anything, but it’s much easier if you do.
- in other games, there are escort missions, or missions of attrition which are supposed to be very hard to execute without losing anyone.
- in many games, there are fancy toys (like a new gun) you’re given for an exact objective, which could be completed some alternate, much more difficult way.
Weird occurrences or feats in the game that are mostly being used for a great pun. Doesn’t necessarily have to do with winning the game. Is weakest when it’s just standard-fare of game interactions (like SC2’s achievements for unlocking certain normal dialogue strings… wtf?). Is best when it’s a bizarre and difficult trick that the game designers hadn’t really intended - preferably some kind of “emergent gameplay”. Not all games are equal, and some games aren’t very conducive to this at all. Is at its absolute best when it involves lethal joke characters, bizzare kinds of cherry-tapping, or the best kinds of overkill.
- doing impossible jumps, tricking enemies into killing themselves, combining powers or game effects in hilarious ways. Just plain doing weird stuff.
- Examples might include: using grenades to launch warthogs across the map in Halo. Throwing an opponent in Oni, and killing 5 guys with his flying body. Using mules offensively in SC2 to drain an opponent’s base of minerals. Building a line of adjacent cities across a peninsula in Civ 1 to allow you to send ships across. Destroying all of an opponent’s trees in WC3, or vis-a-vis, blowing up his gold mine in WC2. Winning a match of some strategy game using only your workers as attackers. In a game with said ability, charming your opponent’s entire army.
These categories are not clearly delineated, and bleed into each other.